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		<id>https://www.destinygamewiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coolio</id>
		<title>Destiny 1 Wiki - User contributions [en]</title>
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		<updated>2026-05-25T07:54:43Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Subclasses&amp;diff=86961</id>
		<title>Subclasses</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Subclasses&amp;diff=86961"/>
				<updated>2017-10-27T00:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
Note that after you unlock the second subclass for one character, it will be unlocked for any new character of the same class that you make in the future.&lt;br /&gt;
&lt;br /&gt;
The third subclass for each [[class]] is released after [[The Taken King]] [[expansion]]. They are unlocked after completing a class specific [[quest]].&lt;br /&gt;
==Titan Subclasses==&lt;br /&gt;
===Striker===&lt;br /&gt;
'''[[Striker]]''' is a [[Titan]] subclass that players start off with. Striker utilizes [[Arc]] abilities.&lt;br /&gt;
&lt;br /&gt;
===Defender===&lt;br /&gt;
'''[[Defender]]''' is a [[Titan]] subclass that players unlock at level 15. Defender utilizes [[Void]] abilities.&lt;br /&gt;
&lt;br /&gt;
===Sunbreaker===&lt;br /&gt;
'''[[Sunbreaker]]''' is a [[Titan]] subclass that will come with [[The Taken King]]. Sunbreaker utilizes [[Solar]] abilities. It is unlocked after completing the Titan quest [[The Sunbreakers' Challenge]].&lt;br /&gt;
&lt;br /&gt;
==Hunter Subclasses==&lt;br /&gt;
===Gunslinger===&lt;br /&gt;
'''[[Gunslinger]]''' is a [[Hunter]] subclass that players start off with. Gunslinger utilizes [[Solar]] abilities.&lt;br /&gt;
&lt;br /&gt;
===Bladedancer===&lt;br /&gt;
'''[[Bladedancer]]''' is a [[Hunter]] subclass that players unlock at level 15. Bladedancer utilizes [[Arc]] abilities.&lt;br /&gt;
&lt;br /&gt;
===Nightstalker===&lt;br /&gt;
'''[[Nightstalker]]''' is a [[Hunter]] subclass that will come with [[The Taken King]]. Nightstalker utilizes [[Void]] abilities. It is unlocked after completing the Hunter quest [[The Nightstalker's Trail]].&lt;br /&gt;
&lt;br /&gt;
==Warlock Subclasses==&lt;br /&gt;
===Voidwalker===&lt;br /&gt;
'''[[Voidwalker]]''' is a [[Warlock]] subclass that players start off with. Voidwalker utilizes [[Void]] abilities.&lt;br /&gt;
&lt;br /&gt;
===Sunsinger===&lt;br /&gt;
'''[[Sunsinger]]''' is a [[Warlock]] subclass that players unlock at level 15. Sunsinger utilizes [[Solar]] abilities.&lt;br /&gt;
&lt;br /&gt;
===Stormcaller===&lt;br /&gt;
'''[[Stormcaller]]''' is a [[Warlock]] subclass that will come with [[The Taken King]]. Stormcaller utilizes [[Arc]] abilities. It is unlocked after completing the Warlock quest [[The Stormcaller's Path]].&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Shores_of_Time&amp;diff=86960</id>
		<title>Shores of Time</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Shores_of_Time&amp;diff=86960"/>
				<updated>2017-10-18T23:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Distant Shore}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Shores of Time is a [[The Crucible#Maps|PvP map]] for [[The Crucible]] that takes place on the [[Venus]]. It is available for all [[PvP#PvP Modes|PvP modes]].&lt;br /&gt;
&lt;br /&gt;
==Dead Ghost Location==&lt;br /&gt;
Against the outside wall of the Shrine which is closest to the A flag, possibly behind the box: [https://i.imgur.com/oLpgtFS.jpg Screenshot]&lt;br /&gt;
*Only found during [[Private Matches]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Shores of Time has some balance problems on Control. Players may wish to control B+C as much as possible through the the match. This mix is especially helpful if you have 1 or 2 excellent snipers on your team. Great snipers at C can suppress enemy players trying to capture B with headshots at the “C SPAWN ROCK” as well as defend against players assaulting from &amp;quot;WATERFALL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another sniper can cover B from “B HEAVY AMMO” in addition to keeping players at bay in B Tunnels. You’ll usually see snipers trying to camp in those positions. If I’m not using a [[Sniper Rifle]], I’m usually roaming between B and C, concentrating on places that require support.&lt;br /&gt;
&lt;br /&gt;
When In Control of A and trying to capture B:&lt;br /&gt;
&lt;br /&gt;
*Try establishing shots as a sniper and picking enemies off at B before advancing for a capture.&lt;br /&gt;
*Use the B Tunnels to produce crossfire while your teammates attempt to capture B.&lt;br /&gt;
*Flank from statue if your teammates are seriously pushing B. It might spread out the enemy, letting them take a capture or getting some kills for you.&lt;br /&gt;
&lt;br /&gt;
When in Control of C and attempting to capture B:&lt;br /&gt;
&lt;br /&gt;
*Sniping from “C SPAWN ROCK” can creates opportunities for your teammates to capture the point.&lt;br /&gt;
*Switch attacks between “B DOOR” and sparingly use the Heavy Ammo flank.&lt;br /&gt;
&lt;br /&gt;
==Trials of Osiris Guide==&lt;br /&gt;
[[File:shores of time map1.jpg|400px|right]]&lt;br /&gt;
===Intro===&lt;br /&gt;
A lot of players still struggle to reach the Lighthouse every week. There's normally a lot of little tips out there but I wanted to focus on specifics for this map. Here's Become Legend: Trials of Osiris edition.&lt;br /&gt;
&lt;br /&gt;
Become Legend: Trials of Osiris - Shores of Time&lt;br /&gt;
&lt;br /&gt;
===Call-outs===&lt;br /&gt;
The first thing you need to do is get used to where everything on the map is located and put a name to that location. Being able to call out where the enemy is located for your team allows them to maneuver without fear or push with aggression.&lt;br /&gt;
&lt;br /&gt;
Map&lt;br /&gt;
&lt;br /&gt;
Created by /u/r3likt. I made a small tweak to show the correct Heavy location and Capture Point.&lt;br /&gt;
&lt;br /&gt;
===Positioning===&lt;br /&gt;
Shores of Time is a larger map and focuses on long-range engagement. You'll want to focus on your strengths and position yourself in locations that allow you to capitalize on your loadout.&lt;br /&gt;
&lt;br /&gt;
====Sniper Lanes====&lt;br /&gt;
Keep your head down or lose it.&lt;br /&gt;
* '''River Door to C Cave''' - Because of the Capture Point location this will be a hotly contested lane. Both teams can reach this location quickly, though Alpha can get there a bit quicker. Bravo team will also have to deal with players flanking through C Cave while players at Alpha can be flanked from B.&lt;br /&gt;
* '''Sniper Ship to River Special''' - Bravo has an advantage in reaching Sniper Ship quickly. Alpha team should avoid hanging around River and Shrine or risk being sniped, and should be especially careful when attempting to grab the Special Box here.&lt;br /&gt;
* '''River Special to Tunnel''' - Again, the Capture Point is in this area so players will be attacking it. Sight lines from this location seem to favor Tunnel as you can simply back up and cannot be flanked as easily.&lt;br /&gt;
* '''Jungle Ship through C Cave''' - Alpha may decide to encroach a litle bit, Bravo team has a good sight line through cave from the Jungle Ship but cannot see &amp;quot;C&amp;quot; as well where Alpha can snipe from this position more easily.&lt;br /&gt;
* '''Alpha Spawn to B''' - If Bravo is pushing around a lot to try and flank the River Door sniper a player may simply sit on Alpha Spawn and have good sniping lanes into B, hopefully deterring future flanking attempts.&lt;br /&gt;
* '''Tunnel to B Special''' - Another lane that can be contested to deter flanking. B Special would have the advantage in this lane.&lt;br /&gt;
&lt;br /&gt;
====Primary/Shotgun Paths====&lt;br /&gt;
Looking to close the distance, move through cover.&lt;br /&gt;
* Bravo can move through Shrine or into Tunnel quickly to dodge most of the sniper lanes.&lt;br /&gt;
* Alpha can force a lot of short range engagements by pushing to Tunnel or hold down the A point.&lt;br /&gt;
* In general, a lot of battles around River can be short-range and allow Shotguns but you are also in a Sniper Lane by engaging here.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
There are plenty of options for this week, almost anything is viable to be honest so play what you enjoy. Here's some suggestions for each subclass:&lt;br /&gt;
====Hunter====&lt;br /&gt;
It's hard to choose between Bladedancer or Gunslinger this week. I don't see Nightstalker being as viable simply because there aren't as many good choke points. Shinobu's Vow is great for forcing enemies back and a Golden Gun should be powerful this week.&lt;br /&gt;
====Titan====&lt;br /&gt;
Strikers have been the best subclass for a Titan for quite some time. Area denial grenades, a shutdown Super, and the ability to close gaps quickly (and protected with Juggernaut) makes Strikers great for this map. Sniping is an option since you can get into position the fastest, though a Shotgun belongs in these hands.&lt;br /&gt;
====Warlock====&lt;br /&gt;
Any subclass is useful here, but the most powerful is Voidwalker. A shutdown Super and some of the more useful grenades in the game, Voidwalkers shine with primary battles and shotguns where the melee kill can trigger Life Steal allowing you to move to the next enemy. Stormcaller is useful for the range of the melee and Pulse Wave is great for moving away when you've been damaged. Pick whatever your comfortable with, a Stormcaller can be great for pushing if you need to camp a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Weapon Loadout===&lt;br /&gt;
Most players will be using a Hand Cannon or Pulse Rifle (read: Clever Dragon) this week, though Scout Rifles will appear for those longer lanes. The current meta also means most players will have a Shotgun, though skilled Snipers will emerge and can do well here. Most common loadouts for the week will consist of a Palindrome or Clever Dragon coupled with a Matador. Use the advice above to pick your lane and counter as you see fit. Snipers will struggle against a good Scout Rifle so switch if you're being killed often. The Last Word is always viable for countering Shotgun rushers, switch if the other team is good at pushing and is aggressive to give yourself a chance. Primary Weapons will dominate the flow of the round, but as spaces get smaller the Shotguns will come out.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Whenever you play, regardless of game mode, you need to have a strategy so that you're familiar with where your team members are and what they are doing and how they assist/be assisted.&lt;br /&gt;
&lt;br /&gt;
====Alpha Spawn====&lt;br /&gt;
* Push up into River quickly and make a callout. Bravo is going to come from C Cave or Shrine more than likely, these are good choke points that offer a lot of flanking.&lt;br /&gt;
* If you're having trouble dominating River then push to Tunnel and B, you can beat Bravo to these locations and stop their flank attempts then counter by swinging through Jungle and Shrine.&lt;br /&gt;
&lt;br /&gt;
====Bravo Spawn====&lt;br /&gt;
* Push through C Cave towards the River Special. This lets you dominate the area while avoiding a lot of Sniper Lanes. You'll need to watch for Tunnel and River Door pushes more than anything.&lt;br /&gt;
* If you're having trouble taking River then push around to B, looking to hit the River Door. You can collapse from Tunnel but you need to be careful of grenades.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
{{PvP Maps}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Shores_of_Time&amp;diff=86959</id>
		<title>Shores of Time</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Shores_of_Time&amp;diff=86959"/>
				<updated>2017-10-18T23:13:28Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page|Distant Shore}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
Shores of Time is a [[The Crucible#Maps|PvP map]] for [[The Crucible]] that takes place on the [[Venus]]. It is available for all [[PvP#PvP Modes|PvP modes]].&lt;br /&gt;
&lt;br /&gt;
==Dead Ghost Location==&lt;br /&gt;
Against the outside wall of the Shrine which is closest to the A flag, possibly behind the box: [https://i.imgur.com/oLpgtFS.jpg Screenshot]&lt;br /&gt;
*Only found during [[Private Matches]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Shores of Time has some balance problems on Control. Players may wish to control B+C as much as possible through the the match. This mix is especially helpful if you have 1 or 2 excellent snipers on your team. Great snipers at C can suppress enemy players trying to capture B with headshots at the “C SPAWN ROCK” as well as defend against players assaulting from &amp;quot;WATERFALL&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another sniper can cover B from “B HEAVY AMMO” in addition to keeping players at bay in B Tunnels. You’ll usually see snipers trying to camp in those positions. If I’m not using a [[Sniper Rifle]], I’m usually roaming between B and C, concentrating on places that require support.&lt;br /&gt;
&lt;br /&gt;
When In Control of A and trying to capture B:&lt;br /&gt;
&lt;br /&gt;
*Try establishing shots as a sniper and picking enemies off at B before advancing for a capture.&lt;br /&gt;
*Use the B Tunnels to produce crossfire while your teammates attempt to capture B.&lt;br /&gt;
*Flank from statue if your teammates are seriously pushing B. It might spread out the enemy, letting them take a capture or getting some kills for you.&lt;br /&gt;
&lt;br /&gt;
When in Control of C and attempting to capture B:&lt;br /&gt;
&lt;br /&gt;
*Sniping from “C SPAWN ROCK” can creates opportunities for your teammates to capture the point.&lt;br /&gt;
*Switch attacks between “B DOOR” and sparingly use the Heavy Ammo flank.&lt;br /&gt;
&lt;br /&gt;
==Trials of Osiris Guide==&lt;br /&gt;
[[File:shores of time map1.jpg|400px|right]]&lt;br /&gt;
===Intro===&lt;br /&gt;
A lot of players still struggle to reach the Lighthouse every week. There's normally a lot of little tips out there but I wanted to focus on specifics for this map. Here's Become Legend: Trials of Osiris edition.&lt;br /&gt;
&lt;br /&gt;
Become Legend: Trials of Osiris - Shores of Time&lt;br /&gt;
&lt;br /&gt;
===Call-outs===&lt;br /&gt;
The first thing you need to do is get used to where everything on the map is located and put a name to that location. Being able to call out where the enemy is located for your team allows them to maneuver without fear or push with aggression.&lt;br /&gt;
&lt;br /&gt;
Map&lt;br /&gt;
&lt;br /&gt;
Created by /u/r3likt. I made a small tweak to show the correct Heavy location and Capture Point.&lt;br /&gt;
&lt;br /&gt;
===Positioning===&lt;br /&gt;
Shores of Time is a larger map and focuses on long-range engagement. You'll want to focus on your strengths and position yourself in locations that allow you to capitalize on your loadout.&lt;br /&gt;
&lt;br /&gt;
====Sniper Lanes====&lt;br /&gt;
Keep your head down or lose it.&lt;br /&gt;
* '''River Door to C Cave''' - Because of the Capture Point location this will be a hotly contested lane. Both teams can reach this location quickly, though Alpha can get there a bit quicker. Bravo team will also have to deal with players flanking through C Cave while players at Alpha can be flanked from B.&lt;br /&gt;
* '''Sniper Ship to River Special''' - Bravo has an advantage in reaching Sniper Ship quickly. Alpha team should avoid hanging around River and Shrine or risk being sniped, and should be especially careful when attempting to grab the Special Box here.&lt;br /&gt;
* '''River Special to Tunnel''' - Again, the Capture Point is in this area so players will be attacking it. Sight lines from this location seem to favor Tunnel as you can simply back up and cannot be flanked as easily.&lt;br /&gt;
* '''Jungle Ship through C Cave''' - Alpha may decide to encroach a litle bit, Bravo team has a good sight line through cave from the Jungle Ship but cannot see &amp;quot;C&amp;quot; as well where Alpha can snipe from this position more easily.&lt;br /&gt;
* '''Alpha Spawn to B''' - If Bravo is pushing around a lot to try and flank the River Door sniper a player may simply sit on Alpha Spawn and have good sniping lanes into B, hopefully deterring future flanking attempts.&lt;br /&gt;
* '''Tunnel to B Special''' - Another lane that can be contested to deter flanking. B Special would have the advantage in this lane.&lt;br /&gt;
&lt;br /&gt;
====Primary/Shotgun Paths====&lt;br /&gt;
Looking to close the distance, move through cover.&lt;br /&gt;
* Bravo can move through Shrine or into Tunnel quickly to dodge most of the sniper lanes.&lt;br /&gt;
* Alpha can force a lot of short range engagements by pushing to Tunnel or hold down the A point.&lt;br /&gt;
* In general, a lot of battles around River can be short-range and allow Shotguns but you are also in a Sniper Lane by engaging here.&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
There are plenty of options for this week, almost anything is viable to be honest so play what you enjoy. Here's some suggestions for each subclass:&lt;br /&gt;
====Hunter====&lt;br /&gt;
It's hard to choose between Bladedancer or Gunslinger this week. I don't see Nightstalker being as viable simply because there aren't as many good choke points. Shinobu's Vow is great for forcing enemies back and a Golden Gun should be powerful this week.&lt;br /&gt;
====Titan====&lt;br /&gt;
Strikers have been the best subclass for a Titan for quite some time. Area denial grenades, a shutdown Super, and the ability to close gaps quickly (and protected with Juggernaut) makes Strikers great for this map. Sniping is an option since you can get into position the fastest, though a Shotgun belongs in these hands.&lt;br /&gt;
====Warlock====&lt;br /&gt;
Any subclass is useful here, but the most powerful is Voidwalker. A shutdown Super and some of the more useful grenades in the game, Voidwalkers shine with primary battles and shotguns where the melee kill can trigger Life Steal allowing you to move to the next enemy. Stormcaller is useful for the range of the melee and Pulse Wave is great for moving away when you've been damaged. Pick whatever your comfortable with, a Stormcaller can be great for pushing if you need to camp a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Weapon Loadout===&lt;br /&gt;
Most players will be using a Hand Cannon or Pulse Rifle (read: Clever Dragon) this week, though Scout Rifles will appear for those longer lanes. The current meta also means most players will have a Shotgun, though skilled Snipers will emerge and can do well here. Most common loadouts for the week will consist of a Palindrome or Clever Dragon coupled with a Matador. Use the advice above to pick your lane and counter as you see fit. Snipers will struggle against a good Scout Rifle so switch if you're being killed often. The Last Word is always viable for countering Shotgun rushers, switch if the other team is good at pushing and is aggressive to give yourself a chance. Primary Weapons will dominate the flow of the round, but as spaces get smaller the Shotguns will come out.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Whenever you play, regardless of game mode, you need to have a strategy so that you're familiar with where your team members are and what they are doing and how they assist/be assisted.&lt;br /&gt;
&lt;br /&gt;
====Alpha Spawn====&lt;br /&gt;
* Push up into River quickly and make a callout. Bravo is going to come from C Cave or Shrine more than likely, these are good choke points that offer a lot of flanking.&lt;br /&gt;
* If you're having trouble dominating River then push to Tunnel and B, you can beat Bravo to these locations and stop their flank attempts then counter by swinging through Jungle and Shrine.&lt;br /&gt;
&lt;br /&gt;
====Bravo Spawn====&lt;br /&gt;
* Push through C Cave towards the River Special. This lets you dominate the area while avoiding a lot of Sniper Lanes. You'll need to watch for Tunnel and River Door pushes more than anything.&lt;br /&gt;
* If you're having trouble taking River then push around to B, looking to hit the River Door. You can collapse from Tunnel but you need to be careful of grenades.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
{{PvP Maps}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Disintegrate&amp;diff=86957</id>
		<title>Disintegrate</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Disintegrate&amp;diff=86957"/>
				<updated>2017-09-21T02:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Defender]]&lt;br /&gt;
| Type = [[Melee]]&lt;br /&gt;
| Prerequisite =&lt;br /&gt;
| Next =&lt;br /&gt;
| Perk 1 = [[War Machine]]&lt;br /&gt;
| Perk 2 = [[Gift of Light]]&lt;br /&gt;
| Perk 3 = [[Unbreakable]]&lt;br /&gt;
| Description =Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage.&lt;br /&gt;
| Key Bind = R1 or RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Disintegrate is [[Defender]]'s [[melee|Melee ability]]. Disintegrate gives the player a buff named '''[[Force Barrier]]''' that absorbs 75 damage (increases your [[health]] by 40%) and last for 15 seconds after killing an enemy with his melee attack.&lt;br /&gt;
&lt;br /&gt;
*Range: 5.5m&lt;br /&gt;
*Damage: 134hp&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*With additional [[strength]] [[stats]], players can chain melee kills without worrying about dying.&lt;br /&gt;
&lt;br /&gt;
*Great more scoring [[Multi-Kill Medals]] in [[The Crucible]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Defender]]&lt;br /&gt;
{{Defender Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Axion_Bolt&amp;diff=86956</id>
		<title>Axion Bolt</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Axion_Bolt&amp;diff=86956"/>
				<updated>2017-09-21T01:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Voidwalker]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 90&lt;br /&gt;
| Radius = 10m&lt;br /&gt;
| Prerequisite = [[Scatter Grenade]]&lt;br /&gt;
| Next = None&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Sends a 90 damage Void seeker at up to two nearby targets within the blast radius.&lt;br /&gt;
| Description = A bolt of Void Light which forks into smaller bolts on impact which seek toward enemies.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Axion Bolt is one of [[Voidwalker]]'s [[grenade]] [[abilities]]. Axion Bolt consist of 2 fast-moving bolts of [[Void]] energy that tracks [[enemies]] and homes onto them. They do about 90 damage in a 10 meter radius, less than many other [[grenades]]. They make it up with their accuracy.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*It is an an effective weapon in [[The Crucible]].&lt;br /&gt;
&lt;br /&gt;
*It is great weapon to finish off fleeing enemies or hit enemies behind cover. &lt;br /&gt;
&lt;br /&gt;
*Fire at the axion bolt that is chasing you to destroy it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voidwalker]]&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
{{Voidwalker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Ward_of_Dawn&amp;diff=86955</id>
		<title>Ward of Dawn</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Ward_of_Dawn&amp;diff=86955"/>
				<updated>2017-09-21T01:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Defender]]&lt;br /&gt;
| Type = [[Super]]&lt;br /&gt;
| Cooldown = 4 minutes&lt;br /&gt;
| Prerequisite =&lt;br /&gt;
| Next =&lt;br /&gt;
| Perk 1 = [[Armor of Light]]&lt;br /&gt;
| Perk 2 = [[Blessing of Light]]&lt;br /&gt;
| Perk 3 = [[Weapons of Light]]&lt;br /&gt;
| Description = Shape Void Light into an indestructible shield to protect you and your allies from harm.&lt;br /&gt;
| Key Bind = L1 + R1 or RB + LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Ward of Dawn is [[Defender]]'s [[Supers|Super ability]]. Ward of Dawn creates a spherical shield for 30 seconds that protects not only you but also your allies from enemy fire. The sphere is about 4 meters in diameter. Although [[enemies]] cannot fire into the Ward of Dawn, player and her allies cannot fire out of it. Players and their enemies can move into and out of the Ward at any time. You can use it as a man-made cover to protect yourself from enemy bullets when they are healing or reloading. Melee attacks and some [[grenades]] function normally against the Ward.&lt;br /&gt;
&lt;br /&gt;
*Ward of Dawn only blocks ranged attacks, it does nothing against melee and movement&lt;br /&gt;
&lt;br /&gt;
*With the [[Defender]] perk [[Gift of the Void]] the Ward of Dawn generates [[Orbs of Light]] when it absorbs damage. The more damage it takes the more orbs are produced. &lt;br /&gt;
&lt;br /&gt;
*Ward of Dawn can be destroyed after suffering very heavy damage. &lt;br /&gt;
&lt;br /&gt;
==Tips and Ticks==&lt;br /&gt;
*Ward of Dawn can be used in [[The Crucible]] to block [[supers]] and [[Heavy Weapon]] fire, helping you to capture zones and secure objectives.&lt;br /&gt;
&lt;br /&gt;
*Ward of Dawn can be destroyed by enemy [[supers]].  &lt;br /&gt;
&lt;br /&gt;
*In PvP, the Bubble attracts enemies and their Supers. Do not linger in the Bubble for too long unless you are securing an objective.&lt;br /&gt;
&lt;br /&gt;
==Versus Ward of Dawn==&lt;br /&gt;
*When you see Ward of Dawn, if you do not have your Super, do not fire at it, throw grenades at it or run into it. Your opponent could have [[Helm of Saint-14]], which blinds all enemies that run into the Ward of Dawn. &lt;br /&gt;
&lt;br /&gt;
*Ward of Dawn can be destroyed by 2 [[Golden Gun]] shots, 1 [[Nova Bomb]] or 1 [[Fist of Havoc]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Defender]]&lt;br /&gt;
{{Defender Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Incendiary_Grenade_(Gunslinger)&amp;diff=86954</id>
		<title>Incendiary Grenade (Gunslinger)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Incendiary_Grenade_(Gunslinger)&amp;diff=86954"/>
				<updated>2017-09-21T01:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{D2Wiki Page2|Incendiary Grenade}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Gunslinger]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 170/205&lt;br /&gt;
| Radius = 7m&lt;br /&gt;
| Prerequisite = None&lt;br /&gt;
| Next = [[Swarm Grenade]]&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Deals 170 damage + 35DoT (5 ticks of 7 damage over 5 seconds).&lt;br /&gt;
| Description = An explosive grenade that catches enemies on fire, causing additional damage over time.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Incendiary Grenade is a type of [[grenades|grenade]] used by [[Gunslinger]]. The grenade explodes under a short delay and damages all enemies around it. In addition to the initial damage, it also leaves a fire-based DoT that deals damage for a short time.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Incendiary Grenade sets enemies on fire. The DoT damage does not fall off from the blast radius. It allows the player to do decent damage even if your enemy was not at the epicenter of your explosion.&lt;br /&gt;
&lt;br /&gt;
*Use the grenade to not only flush people out of cover, but to track them as they escape. Just watch the damage numbers as it deals burn damage. Even if they run away, you can track them around corners via the numbers&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Gunslinger]]&lt;br /&gt;
{{Gunslinger Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Glide&amp;diff=86953</id>
		<title>Glide</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Glide&amp;diff=86953"/>
				<updated>2017-09-21T01:34:33Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Voidwalker]], [[Sunsinger]], [[Stormcaller]]&lt;br /&gt;
| Type = [[Jump]]&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Focused Control]]&lt;br /&gt;
| Perk 2 = [[Focused Burst]]&lt;br /&gt;
| Perk 3 = [[Blink]], [[Balanced Glide]]&lt;br /&gt;
| Description = Jump and then press (X) or (A) again while in the air to activate Glide.&lt;br /&gt;
| Key Bind = X or A&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Glide is the unique [[jumps|double jump ability]] for the [[Warlock]]. After the initial jump, player can activate glide by pressing jump again. You can press jump twice quickly to launch yourself upward. Players can time and position Glide to gain additional height or cover extra distance. &lt;br /&gt;
&lt;br /&gt;
*While Gliding, players can cancel the ability by pressing jump again.&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*To maximize the effect of Glide, players should sprint, jump then jump again at the peak of initial jump. &lt;br /&gt;
&lt;br /&gt;
*To reach higher areas, players should jump then immediately jump again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Voidwalker]]&lt;br /&gt;
[[Category:Sunsinger]]&lt;br /&gt;
[[Category:Stormcaller]]&lt;br /&gt;
{{Voidwalker Abilities}}&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
[[Category:Sunsinger Abilities]]&lt;br /&gt;
[[Category:Stormcaller Abilities]]&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Incendiary_Grenade_(Sunbreaker)&amp;diff=86952</id>
		<title>Incendiary Grenade (Sunbreaker)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Incendiary_Grenade_(Sunbreaker)&amp;diff=86952"/>
				<updated>2017-09-21T01:22:03Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Incendiary Grenade}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Sunbreaker]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 170/205&lt;br /&gt;
| Radius = 7m&lt;br /&gt;
| Cooldown = ???&lt;br /&gt;
| Prerequisite = [[Thermite Grenade]]&lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = &lt;br /&gt;
| Perk 2 = &lt;br /&gt;
| Perk 3 = &lt;br /&gt;
| Function = Deals 170 damage + 35DoT (5 ticks of 7 damage over 5 seconds).&lt;br /&gt;
| Description = A grenade whose explosion explosion catches enemies on fire, causing additional damage over time.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Incendiary Grenade is a type of [[grenades|grenade]] used by [[Sunbreaker]].&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Incendiary Grenade sets enemies on fire. The DoT damage does not fall off from the blast radius. It allows the player to do decent damage even if your enemy was not at the epicenter of your explosion.&lt;br /&gt;
&lt;br /&gt;
*Use the grenade to not only flush people out of cover, but to track them as they escape. Just watch the damage numbers as it deals burn damage. Even if they run away, you can track them around corners via the numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Sunbreaker]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Sunbreaker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Scorch&amp;diff=86951</id>
		<title>Scorch</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Scorch&amp;diff=86951"/>
				<updated>2017-09-21T01:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Sunsinger]]&lt;br /&gt;
| Type = [[Melee]]&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Flame Shield]]&lt;br /&gt;
| Perk 2 = [[Solar Wind]]&lt;br /&gt;
| Perk 3 = [[Brimstone]]&lt;br /&gt;
| Description = A powerful melee attack that ignites enemies, causing fire damage over time.&lt;br /&gt;
| Key Bind = R1 or RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Scorch is the [[melee]] ability of [[Sunsinger]]. Scorch ignites [[enemies]], dealing 25 [[Solar]] damage per second for 2.5 seconds on top of its melee damage. The base melee attack deals no more damage than a regular melee attack. Although it is useful for taking down enemies with [[Solar Shields]]. The ignition part of the ability has greater range than the actual strike. You can ignite multiple enemies that are close together as long as they are hit by the flames. So you can land ignite enemies without actually landing the melee attack.&lt;br /&gt;
&lt;br /&gt;
*Range: 6.6m&lt;br /&gt;
*amage: 122hp + 7x5(35)&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunsinger]]&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
{{Sunsinger Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Storm_Grenade&amp;diff=86950</id>
		<title>Storm Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Storm_Grenade&amp;diff=86950"/>
				<updated>2017-09-21T01:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Stormcaller]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = ??&lt;br /&gt;
| Radius = ??&lt;br /&gt;
| Cooldown = ???&lt;br /&gt;
| Prerequisite = [[Pulse Grenade]]&lt;br /&gt;
| Next = [[Arcbolt Grenade]]&lt;br /&gt;
| Perk 1 = &lt;br /&gt;
| Perk 2 = &lt;br /&gt;
| Perk 3 = &lt;br /&gt;
| Function = ??&lt;br /&gt;
| Description = This grenade calls down a localized lightning storm.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Storm Grenade is a type of [[grenades|grenade]] used by [[Stormcaller]].&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
[[Category:Stormcaller]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Stormcaller Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Nova_Bomb&amp;diff=86949</id>
		<title>Nova Bomb</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Nova_Bomb&amp;diff=86949"/>
				<updated>2017-09-21T01:20:01Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Voidwalker]]&lt;br /&gt;
| Type = [[Super]]&lt;br /&gt;
| Cooldown = 4 minutes 30 seconds&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Vortex]]&lt;br /&gt;
| Perk 2 = [[Shatter]]&lt;br /&gt;
| Perk 3 = [[Lance]]&lt;br /&gt;
| Description = Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast.&lt;br /&gt;
| Key Bind = L1 + R1 or LB + RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Nova Bomb is the [[super]] ability for the [[Voidwalker]]. Player fires the Nova Bomb at the direction of your aim. It causes a massive explosion on contact. The explosion deals damage to all enemies in a 9 meter radius. The further away they are from the epicenter the less damage they take.&lt;br /&gt;
&lt;br /&gt;
Nove Bomb travels similar to the projectile of a [[Rocket Launcher]] albeit moves slower and travels in a downward trajectory. During the casting animation, players can still change their aim. Players also gain significant damage resistance during their casting animation. The projectile will explode upon contact with any player, enemy or surface.&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Nova Bomb travels in a trajectory that is similar to a [[grenade]], albeit the Bomb feels &amp;quot;heavier&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
*It is useful for clearing out a large group of weak [[enemies]].&lt;br /&gt;
&lt;br /&gt;
*Players can upgrade Nova Bomb into with [[Shatter]] and [[Vortex]] to do additional AoE damage or control specific locations. For example, players can use the upgraded Nova Bomb to seal off certain coridors in [[PvP]].&lt;br /&gt;
&lt;br /&gt;
*Players can reduce the cooldown of the ability by stacking [[Intellect]]. &lt;br /&gt;
&lt;br /&gt;
==Guide to Long Range Nova Bombs==&lt;br /&gt;
Nova bomb travels farther the higher you aim, no matter how large the angle is. There are a couple of ways I know of to measure vertical angles in Destiny. The first one is the numerical intervals on the edges of the [[ShortGaze SLH15]] and [[EagleEye SLR20]] scopes. At tick 9, you're at 0 degrees from the horizon. In between tick 1 and 2, you're at 90 degrees. Here's an example of me aiming at [http://i.imgur.com/q2xWy8z.png &amp;quot;tick 3&amp;quot;]. I hear that the markings on a Longview SLR20 can also be used, but apparently the intervals are different from the one's found on Eagleeye and Shortgaze and I don't have a sniper with that scope to test it out.&lt;br /&gt;
&lt;br /&gt;
The second method is using [[MIDA Multi-Tool]]. [http://i.imgur.com/xos883T.png Each tick on the MIDA's sextant] also corresponds to 12 degrees, similar to the scopes. Using this and patrol beacons, I came up with the approximate ranges of Vortex Nova Bomb at different angles. All shots are fired from a stationary position without jumping or moving the reticle while casting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! MIDA Tick&lt;br /&gt;
! Scope Tick &lt;br /&gt;
! Angle &lt;br /&gt;
! Distance &lt;br /&gt;
! Time Taken&lt;br /&gt;
|-&lt;br /&gt;
|1st || 9 || 0 degrees || Right in front of you || &amp;lt;1s&lt;br /&gt;
|-&lt;br /&gt;
|2nd || 8 || 12 degrees || 22m || 1s&lt;br /&gt;
|-&lt;br /&gt;
|3rd || 7 || 24 degrees || 33m || 2s&lt;br /&gt;
|-&lt;br /&gt;
|4th || 6 || 36 degrees || 52m || 3s&lt;br /&gt;
|-&lt;br /&gt;
|5th || 5 || 48 degrees || 65m || 5s&lt;br /&gt;
|-&lt;br /&gt;
|6th || 4 || 60 degrees || 75m || 7s&lt;br /&gt;
|-&lt;br /&gt;
|7th || 3 || 72 degrees || 84m || 8s&lt;br /&gt;
|-&lt;br /&gt;
|8th || 2 || 84 degrees || 95m || 9s&lt;br /&gt;
|-&lt;br /&gt;
|Between 8th &amp;amp; 9th || Between 1 &amp;amp; 2 || 90 degrees || 100m || 10s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Readings aren't super exact, but they should be off by a relatively small amount considering Nova Bomb's large area of effect. Note that elevation also affects where Nova Bomb hits, but the effect is reduced at higher angles due to the steep arc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Voidwalker]]&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
{{Voidwalker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Storm_Fist&amp;diff=86948</id>
		<title>Storm Fist</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Storm_Fist&amp;diff=86948"/>
				<updated>2017-09-21T01:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Striker]]&lt;br /&gt;
| Type = [[Melee]]&lt;br /&gt;
| Prerequisite =&lt;br /&gt;
| Next =&lt;br /&gt;
| Perk 1 = [[Overload]]&lt;br /&gt;
| Perk 2 = [[Discharge]]&lt;br /&gt;
| Perk 3 = [[Illuminated]]&lt;br /&gt;
| Description = A punishing melee attack that deals bonus damage.&lt;br /&gt;
| Key Bind = &lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Storm Fist is [[Striker]]'s [[melee]] attack. It deals more damage than a normal melee attack. Storm Fist deals 110 [[Arc]] damage.&lt;br /&gt;
*Range: 5.5m&lt;br /&gt;
*Damage: 158hp and + 13 with [[Discharge]]&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Striker]]&lt;br /&gt;
{{Striker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Energy_Drain&amp;diff=86947</id>
		<title>Energy Drain</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Energy_Drain&amp;diff=86947"/>
				<updated>2017-09-21T01:14:25Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Voidwalker]]&lt;br /&gt;
| Type = [[Melee]]&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Surge]]&lt;br /&gt;
| Perk 2 = [[Life Steal]]&lt;br /&gt;
| Perk 3 = [[Soul Rip]]&lt;br /&gt;
| Description = A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade.&lt;br /&gt;
| Key Bind = R1 or RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Energy Drain is [[Voidwalker]]'s [[melee]] attack. It allows the player to 1-shot weaker enemies at close range. Initially it reduces the cooldown of your [[grenades]] by 60%. After [[upgrades]], Energy Drain will increase the player's movement speed, heals the player and reduces the cooldown of the player's [[Nova Bomb]].&lt;br /&gt;
&lt;br /&gt;
Energy Drain activates the buff, [[Energy Siphon]] effect, for 5 seconds. While the effect is active, your grenades's cooldown timer runs 1.6 times faster. The [[Discipline]] [[stat]] boosts Energy Siphon's effect and further increases the grenade's cooldown timer.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Mechanics==&lt;br /&gt;
===Energy Drain Effect Mechanics===&lt;br /&gt;
The Energy Drain effect is a short duration 'buff' that accelerates a Voidwalker's rate of grenade energy recharge per second for that duration. This is primarily applied when using the Energy Drain melee attack, though it also can be applied through grenades and Nova Bomb if the [[Embrace the Void]] ability is selected.&lt;br /&gt;
&lt;br /&gt;
The base duration is 5 seconds. This duration can be increased to 8 seconds by either taking [[The Hunger]] upgrade or through the [[Delusions of Grandeur]] perk of the [[Skull of Dire Ahamkara]]. These duration increases do not appear stack. This non stacking of duration increases may either be a glitch, or it may be the case that the The Hunger ability is actually granted by this armor piece and the description was never updated/clarified to reflect this.&lt;br /&gt;
&lt;br /&gt;
The Official Strategy Guide lists the multiplier to the grenade recharge rate at x1.6 for the duration of the energy drain effect. A far simpler way to express this is:&lt;br /&gt;
&lt;br /&gt;
ED duration x 0.6 = grenade cooldown reduction. Both the duration and the effective cooldown reduction are measured in seconds in this formula.&lt;br /&gt;
&lt;br /&gt;
In either case, regardless of your [[Discipline]] score an Energy Drain effect will always reduce your grenade cooldown by 3 seconds on its own or 4.8 seconds with the duration increase from The Hunger or the Skull of Dire Ahamkara. This makes it far more rewarding on a Discipline focused build as it allows your grenades to consistently recharge faster than other characters, especially when you chain multiple instances of this effect during the cooldown.&lt;br /&gt;
&lt;br /&gt;
Multiple energy drain effects can be triggered back to back over the course of the grenade, further reducing the cooldown each time. However simultaneous energy drain effects do not stack, and the durations will neither refresh nor overlap if a new effect is triggered before the previous one wore off. So for a build focused on this skill the use of your cooldown abilities should be spaced 8 seconds apart, or simply wait for the flashing buff to disappear.&lt;br /&gt;
&lt;br /&gt;
Embrace the Void will trigger the energy drain buff anytime you hit with a grenade or [[Nova Bomb]] in addition to your melee. This is what enables you to chain multiple energy drain effects over the course of a grenade cooldown, giving you dramatically faster and consistent grenade replenishment compared to other subclasses.&lt;br /&gt;
&lt;br /&gt;
Note that Embrace the Void will NOT trigger the upgrades to your energy drain melee attack ([[Surge]], [[Life Steal]], and [[Soul Rip]]) as they are exclusive to the melee ability. The same applies to the [[Touch of Flame]] of [[Sunsinger]]s; it only triggers the [[Ignite]] side-effect effect of [[Scorch]] but not its melee exclusive [[Flame Shield]] or [[Brimstone]] upgrades. If these abilities triggered melee upgrades on every grenade hit then it would severely undervalue [[Strength]] bonuses and simultaneously make Embrace the Void/Touch of Flame the most overpowered options for those subclasses.&lt;br /&gt;
&lt;br /&gt;
'''So in breakdown:'''&lt;br /&gt;
&lt;br /&gt;
*Energy Drain effect : x1.6 multiplier to grenade recharge for 5 seconds&lt;br /&gt;
&lt;br /&gt;
*The Hunger: increases duration by 3 seconds&lt;br /&gt;
&lt;br /&gt;
*Delusions of Grandeur: essentially gives you 'The Hunger'&lt;br /&gt;
&lt;br /&gt;
*Embrace the Void: applies the Energy Drain effect to grenade and Nova Bomb hits.&lt;br /&gt;
&lt;br /&gt;
===Energy Drain Melee Mechanics===&lt;br /&gt;
&lt;br /&gt;
Now this ability has additional properties of its own, in addition to triggering the energy drain effect.&lt;br /&gt;
&lt;br /&gt;
Base damage: 110 void (modified by Light bonus and level differences)&lt;br /&gt;
&lt;br /&gt;
Range: 6m (according to OSG. Or simply x1.5 your basic melee range)&lt;br /&gt;
&lt;br /&gt;
Effects: triggers the energy drain buff (see above)&lt;br /&gt;
&lt;br /&gt;
Upgrades: the melee attack can trigger one of three selected upgrades upon hit/kill. Once again, these upgrades only apply to the melee ability itself and are NOT triggered through Embrace the Void.&lt;br /&gt;
&lt;br /&gt;
'''[[Surge]]''': upon a hit this upgrade maximizes your weapon handling stat and increases your Agility to the maximum of 13 for 15 seconds.&lt;br /&gt;
&lt;br /&gt;
'''[[Life Steal]]''': upon a kill this upgrade instantly heals 10 points of damage and gives 1.5 seconds of health/shield regeneration. This regeneration occurs even if you are actively taking damage, and is capable of bringing your shields up to full if no damage is taken.&lt;br /&gt;
&lt;br /&gt;
'''[[Soul Rip]]''': upon a kill this instantly replenishes 10% of your super meter bar, in addition to the normal super meter gains from a kill. Note that the 10% super meter gain is not displayed in white like other kills, but rather it causes the gray portion of the super meter to 'jump' forward 10%. The displayed white portion of the bar is only the normal super energy gained from the kill itself.&lt;br /&gt;
&lt;br /&gt;
*Range: 6.6m&lt;br /&gt;
*Damage: 134hp&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Voidwalker]]&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
{{Voidwalker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Skip_Grenade&amp;diff=86946</id>
		<title>Skip Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Skip_Grenade&amp;diff=86946"/>
				<updated>2017-09-21T01:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Bladedancer]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 120&lt;br /&gt;
| Radius = 7m&lt;br /&gt;
| Prerequisite = [[Flux Grenade]]&lt;br /&gt;
| Next = [[Arcbolt Grenade]]&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Releases four bouncing drones on impact that seek out and ram nearby hostiles. Deals 7.5 damage per impact up to two times, then detonates for another 15 damage. Like Swarm Grenades, it is rare for the full damage payload to hit one target.&lt;br /&gt;
| Description = A grenade which splits upon impact, creating multiple projectiles which seek enemies.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Skip Grenade is a type of [[grenades|grenade]] used by [[Bladedancer]]. The grenade splits upon impact, creating 4 drone projectiles that bounces with the momentum of the throw. &lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Skip Grenade releases drones similar to [[Swarm Grenade]], however the drones released by Skip Grenade will continue to bounce with the momentum of the throw.&lt;br /&gt;
&lt;br /&gt;
*It allows players to bounce the grenade off of walls, floors and other surfaces.&lt;br /&gt;
&lt;br /&gt;
*It is a bit of a hybrid grenade that can be used in PvP or PvE. It splits on impact into five orbs of arc light that track and damage enemies. They're great if you can't stick enemies with the Flux grenade in PvP, but aren't quite as good for AoE as the Arcbolt grenade in PvE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Bladedancer]]&lt;br /&gt;
{{Bladedancer Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Sunstrike&amp;diff=86945</id>
		<title>Sunstrike</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Sunstrike&amp;diff=86945"/>
				<updated>2017-09-21T01:13:13Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Sunbreaker]]&lt;br /&gt;
| Type = [[Melee]]&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Melting Point]]&lt;br /&gt;
| Perk 2 = [[Thermal Vent]]&lt;br /&gt;
| Perk 3 = [[Stoke the Forge]]&lt;br /&gt;
| Description = Burn your enemies with a heavy Solar Melee strike.&lt;br /&gt;
| Key Bind = R1 or RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Sunstrike is [[Sunbreaker]]'s [[melee|Melee attack]].&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
'''[[Melting Point]]''' - Burn away your target’s defense. While burning, targets are weakened to both you and your allies.&lt;br /&gt;
&lt;br /&gt;
'''[[Thermal Vent]]''' - Sunstrike releases a Solar explosion on hit. Kills create a Sunspot that damages enemies inside.&lt;br /&gt;
&lt;br /&gt;
'''[[Stoke the Forge]]''' - Reduces Sunstrike cooldown by 60%. Getting a killing blow with Sunstrike instantly recharges it.&lt;br /&gt;
&lt;br /&gt;
*Range: 5.5m&lt;br /&gt;
*Damage: 104hp + 7x8 (56) damage over time and +13 with [[Thermal Vent]]&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Sunbreaker]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
{{Sunbreaker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Tripmine_Grenade&amp;diff=86944</id>
		<title>Tripmine Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Tripmine_Grenade&amp;diff=86944"/>
				<updated>2017-09-21T01:10:14Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Gunslinger]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 188&lt;br /&gt;
| Radius = 12m&lt;br /&gt;
| Prerequisite = [[Swarm Grenade]]&lt;br /&gt;
| Next = None&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Triggers when a hostile enemy steps in front of its cone, deals 65 additional damage if it sticks to a target when thrown. Deals damage in a cone and does have damage falloff.&lt;br /&gt;
| Description = A explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Tripmine Grenade is a type of [[grenades|grenade]] used by [[Gunslinger]]. Tripmine Grenade creates a defensive mine that activates as enemies pass through the laser trigger. It can be used to protect the player's flank and enemy sneak attacks.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Tripmine's explosion is an outward cone.&lt;br /&gt;
&lt;br /&gt;
*Place it on flat surfaces and avoid rough terrain can maximize its effect.&lt;br /&gt;
&lt;br /&gt;
*Narrow corridors, turns and entrance ways are all good places for mine placement.&lt;br /&gt;
&lt;br /&gt;
*As of update 2.3.0 (13 June, 2016) Tripmines can no longer stick to a enemy if it lands on one. It used to deal additional damage if it sticks to one.&lt;br /&gt;
&lt;br /&gt;
*Pulses of light indicate the presence of the Tripmine Grenade.&lt;br /&gt;
&lt;br /&gt;
*If the Tripmine has a whitish light it is a friendly Tripmine.&lt;br /&gt;
&lt;br /&gt;
*In PvE you can use it as an alternative to a normal grenade.&lt;br /&gt;
&lt;br /&gt;
*These things are as versatile as your imagination. I've killed players by baiting them into the mine, and even stuck them onto pikes trying to harass me. Be accurate and imaginative, and this is by far the BEST grenade in your arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Gunslinger]]&lt;br /&gt;
{{Gunslinger Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Smoke&amp;diff=86943</id>
		<title>Smoke</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Smoke&amp;diff=86943"/>
				<updated>2017-09-21T01:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
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{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Nightstalker]]&lt;br /&gt;
| Type = [[Melee]]&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Envenomed]]&lt;br /&gt;
| Perk 2 = [[Vanish in Smoke]]&lt;br /&gt;
| Perk 3 = [[Snare]]&lt;br /&gt;
| Description = Throw Smoke to slow and disorient those trapped in its cloud.&lt;br /&gt;
| Key Bind = R1 or RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Smoke is [[Nightstalker]]'s [[melee|Melee attack]].&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
'''[[Envenomed]]''' - Adds a toxin that suffocates enemies within smoke.&lt;br /&gt;
&lt;br /&gt;
'''[[Vanish in Smoke]]''' -&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Fusion_Grenade_(Sunbreaker)&amp;diff=86942</id>
		<title>Fusion Grenade (Sunbreaker)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Fusion_Grenade_(Sunbreaker)&amp;diff=86942"/>
				<updated>2017-09-21T01:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Fusion Grenade}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Sunbreaker]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 100/165&lt;br /&gt;
| Radius = 5m&lt;br /&gt;
| Cooldown = ???&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = [[Thermite Grenade]]&lt;br /&gt;
| Perk 1 = &lt;br /&gt;
| Perk 2 = &lt;br /&gt;
| Perk 3 = &lt;br /&gt;
| Function = ??&lt;br /&gt;
| Description = An explosive grenade that causes bonus damage when attached to its target.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Fusion Grenade is a type of [[grenades|grenade]] used by [[Sunbreaker]].&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
It's the same grenade as the [[Sunsinger]] [[Warlock]], as it deals more damage upon sticking an enemy. This makes the grenade the most useful against [[bosses]].&lt;br /&gt;
&lt;br /&gt;
This grenade has to be aimed, so it's not recommended in [[PvP]] or against hordes in PvE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Sunbreaker]]&lt;br /&gt;
[[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Flux_Grenade&amp;diff=86941</id>
		<title>Flux Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Flux_Grenade&amp;diff=86941"/>
				<updated>2017-09-21T01:04:14Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Bladedancer]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 100/165&lt;br /&gt;
| Radius = 5m&lt;br /&gt;
| Prerequisite = None&lt;br /&gt;
| Next = [[Skip Grenade]]&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Deals 65 additional damage if it sticks to a target when thrown.&lt;br /&gt;
| Description = An explosive grenade which deals additional damage when attached to enemies.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Flux Grenade is a type of [[grenades|grenade]] used by [[Bladedancer]]. The grenade deals additional damage when attached to enemies.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*In [[PvP]], players can use [[cloak]] to stick the grenade on their target. Flux Grenade will 1-shot kill any target it has stuck to (except enemies at full health in super state).&lt;br /&gt;
&lt;br /&gt;
*It is your main PvP grenade. It sticks to enemies and causes them to explode violently! In PvE you might find some use in it for high ranking enemies ([[Captain]]s, [[minotaur]]s, [[centurion]]s, etc), but for the most part it has a lackluster AOE (area of effect) damage, so isn't very useful against large numbers of enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Bladedancer]]&lt;br /&gt;
{{Bladedancer Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Stormtrance&amp;diff=86940</id>
		<title>Stormtrance</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Stormtrance&amp;diff=86940"/>
				<updated>2017-09-21T01:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = Stormtrance icon1.jpg&lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Stormcaller]]&lt;br /&gt;
| Type = [[Super]]&lt;br /&gt;
| Cooldown = ???&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Landfall]]&lt;br /&gt;
| Perk 2 = [[Superconductor]]&lt;br /&gt;
| Perk 3 = [[Ionic Blink]]&lt;br /&gt;
| Description = Chain Arc Lightning from your hands.&lt;br /&gt;
| Key Bind = L1 + R1 (Activation), R2 (Fire) &lt;br /&gt;
or LB + RB (Activation), RT (Fire)&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Stormtrance is [[Stormcaller]]'s [[supers|Super ability]]. &lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
'''[[Landfall]]''' - On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you.&lt;br /&gt;
&lt;br /&gt;
'''[[Superconductor]]''' - Doubles your Stormtrance lightning’s chaining capabilities.&lt;br /&gt;
&lt;br /&gt;
'''[[Ionic Blink]]''' - Press L3 to teleport during Stormtrance.&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:Stormtrance1.jpg|400px]] [[file:Stormtrance2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
[[Category:Stormcaller]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
{{Stormcaller Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Arc_Blade&amp;diff=86939</id>
		<title>Arc Blade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Arc_Blade&amp;diff=86939"/>
				<updated>2017-09-20T12:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Bladedancer]]&lt;br /&gt;
| Type = [[Super]]&lt;br /&gt;
| Cooldown = 4 minutes 30 seconds&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Showstopper]]&lt;br /&gt;
| Perk 2 = [[Razor's Edge]]&lt;br /&gt;
| Perk 3 = [[Vanish]]&lt;br /&gt;
| Description = Charge your blade with Arc Light and consume your foes with lightning&lt;br /&gt;
| Key Bind = L1 + R1 or LB + RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Arc Blade is [[Bladedancer]]'s [[supers|Super ability]]. It charges your blade with Arc Light and consumes your foes with lightning. After you have activated Arc Blade, the camera switches into 3rd person view. You can press your melee button to lunge in that direction for a quick melee strike. Arc Blade has an auto-target that allows you to easily hit enemies if you attack in the right direction. Additionally, you have more armor with Arc Blade active. &lt;br /&gt;
&lt;br /&gt;
while Arc Blade last about 12 seconds, your melee attacks will drain the ability, making its duration shorter.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*If you use melee attacks while standing still, you will automatically hit enemies around you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Bladedancer]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
{{Bladedancer Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Flashbang_Grenade&amp;diff=86938</id>
		<title>Flashbang Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Flashbang_Grenade&amp;diff=86938"/>
				<updated>2017-09-20T12:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Striker]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 140&lt;br /&gt;
| Radius = 7m&lt;br /&gt;
| Prerequisite = None&lt;br /&gt;
| Next = [[Pulse Grenade]]&lt;br /&gt;
| Function = Blinds opponents, disorients AI.&lt;br /&gt;
| Description = An explosive grenade that disorients the enemies it damages.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Flashbang Grenade is a [[grenade]] used by [[Striker]]. It not only deals [[Arc]] damage to enemies but also blinds them for a short time. While blinded NPC enemies will not shoot, blinded players in [[PvP]] will likely to fire wildly or take cover.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Players can take advantage of the disoriented or blind enemies by getting close and attacking or retreat and take cover.&lt;br /&gt;
&lt;br /&gt;
*Note that in PvE higher-level [[enemies]] such as [[Majors and Ultras]] are disoriented for a shorter duration.&lt;br /&gt;
&lt;br /&gt;
*Players should be careful because a misplaced grenade can blind yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Striker]]&lt;br /&gt;
{{Striker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Hammer_of_Sol&amp;diff=86937</id>
		<title>Hammer of Sol</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Hammer_of_Sol&amp;diff=86937"/>
				<updated>2017-09-19T13:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = hammer of sol icon1.jpg&lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Sunbreaker]]&lt;br /&gt;
| Type = [[Super]]&lt;br /&gt;
| Cooldown = ???&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Forgemaster]]&lt;br /&gt;
| Perk 2 = [[Suncharge]]&lt;br /&gt;
| Perk 3 = [[Scorched Earth]]&lt;br /&gt;
| Description = Summon a flaming hammer and wreak destruction upon your enemies.&lt;br /&gt;
| Key Bind = L1 + R1 or LB + RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Hammer of Sol is [[Sunbreaker]]'s [[supers|Super ability]]. &lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
'''[[Forgemaster]]''' - Throw more hammers, and hammers cause bigger explosions.&lt;br /&gt;
&lt;br /&gt;
'''[[Suncharge]]''' - Press R1 during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies.&lt;br /&gt;
&lt;br /&gt;
'''[[Scorched Earth]]''' - Ignite the world, creating Sunspots where your Hammer of Sol impacts.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*The hammers are affected by gravity, so it's like throwing a [[grenade]].&lt;br /&gt;
&lt;br /&gt;
*This is far more useful than [[Fist of Havoc]] against [[bosses]], as it allow players keep their distance and not be hit by their usually devastating close-range attacks.&lt;br /&gt;
&lt;br /&gt;
*Against bosses or hordes, it's most useful to use either [[Forgemaster]] for more hammers or [[Scorched Earth]] for the sunspots.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:hammer of sol1.jpg|400px]] [[file:hammer of sol2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Sunbreaker]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
{{Sunbreaker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Golden_Gun&amp;diff=86936</id>
		<title>Golden Gun</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Golden_Gun&amp;diff=86936"/>
				<updated>2017-09-19T13:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image =  &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Gunslinger]]&lt;br /&gt;
| Type = [[Super]]&lt;br /&gt;
| Cooldown = 4 minutes 30 seconds&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Deadeye]]&lt;br /&gt;
| Perk 2 = [[Combustion]]&lt;br /&gt;
| Perk 3 = [[Gunfighter]]&lt;br /&gt;
| Description = Summons a flaming pistol which disintegrates enemies with Solar Light.&lt;br /&gt;
| Key Bind = L1 + R1 or LB + RB&lt;br /&gt;
| Extra = &lt;br /&gt;
}}&lt;br /&gt;
[[File:golden gun1.jpg|350px|right]]&lt;br /&gt;
Golden Gun is the super ability of [[Gunslinger]]. The ability transforms the player's [[weapons|weapon]] into a brightly glowing magnum. The magnum can fire a maximum of 3 shots. After the player activates Golden Gun, he or she has a set amount of time to fire the 3 shots before the ability exhausts. Each shot deals massive amount of damage to an individual target. In PvE, one shot will kill any weak [[enemies]]. In [[PvP]], one shot will kill any enemy player within effective range. While larger enemies will not die from a single shot, it will sustain heavy damage against the Golden Gun.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*When you use Golden Gun, your activation animation takes a little time. Be careful not to die during the animation.&lt;br /&gt;
&lt;br /&gt;
*It is advised in most situations to activate Golden Gun mid-slide. Like Arc Blade, Golden Gun will stop all movement during activation unless you're already sliding.&lt;br /&gt;
&lt;br /&gt;
*Golden Gun works the best at close to medium range. You cannot snipe targets that are very far away.&lt;br /&gt;
&lt;br /&gt;
*Note that this ability has a very generous hitbox. Missing is difficult, but still possible in PvP. Just keep your wits about you and a finger on the trigger. As the game says, &amp;quot;This is the moment you live for&amp;quot;. Nothing is as exhilarating as whipping out Golden Gun and wasting the first three people who make the mistake of being in your view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Gunslinger]]&lt;br /&gt;
{{Gunslinger Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Pulse_Grenade_(Striker)&amp;diff=86935</id>
		<title>Pulse Grenade (Striker)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Pulse_Grenade_(Striker)&amp;diff=86935"/>
				<updated>2017-09-19T02:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Pulse Grenade}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Striker]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 200 (50x4)&lt;br /&gt;
| Radius = 5m&lt;br /&gt;
| Prerequisite = [[Flashbang Grenade]]&lt;br /&gt;
| Next = [[Lightning Grenade]]&lt;br /&gt;
| Function = Deals four pulses of 50 damage. Aftershocks talent adds one pulse for a total of 250. Pulse grenades have no damage falloff.&lt;br /&gt;
| Description = A grenade that periodically damages enemies inside its explosion radius.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Pulse Grenade is a [[grenade]] used by [[Striker]]. It sends out damaging waves for a short duration. Pulse Grenade can be used to defend strategic positions in [[PvP]] and damage [[bosses]] in PvE.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Pulse Grenade is useful for obstructing narrow pathways. They are not as effective in wide-open spaces where enemies can avoid the AoE field.&lt;br /&gt;
&lt;br /&gt;
*Only the initial Pulse of the Grenade can hurt the thrower, feel free to move though the grenade after the initial pulse because successive pulses deal no damage to the thrower.&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Striker]]&lt;br /&gt;
{{Striker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Solar_Grenade&amp;diff=86934</id>
		<title>Solar Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Solar_Grenade&amp;diff=86934"/>
				<updated>2017-09-19T01:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Sunsinger]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 49, 13 per second&lt;br /&gt;
| Radius = 4m&lt;br /&gt;
| Prerequisite = None&lt;br /&gt;
| Next = [[Firebolt Grenade]]&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Deals damage in extremely rapid pulses, dealing 49 initial damage with 13 damage per second for 4s. Does not have damage falloff.&lt;br /&gt;
| Description = A grenade that creates a flare of Solar Light which continuously damages enemies trapped inside.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Solar Grenade is one of [[Sunsinger]]'s [[grenade]] [[abilities]]. Solar Grenade creates a flare of Solar Light with radius of 4 meters that deals 100 [[Solar]] damage per second to all [[enemies]] inside. The effect lasts for 4 seconds, it can potentially do 400 damage in [[PvP]]. &lt;br /&gt;
&lt;br /&gt;
In [[PvE]], the impact deals 1304 damage to regular enemies and 652 damage to [[majors]]. The AoE flare it leaves behind deals 196 damage per second to regular enemies and 163 damage per second to majors. &lt;br /&gt;
&lt;br /&gt;
*It is similar to that of [[Vortex Grenade]].&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*It can be used to deny narrow corridors and other areas.&lt;br /&gt;
&lt;br /&gt;
*Deal maximum damage to slow moving enemies or enemies tight places. &lt;br /&gt;
&lt;br /&gt;
*It can be paired with [[Touch of Flame]] for maximum solar damage.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
This grenade is fantastic for [[control]] as it provides excellent area denial. You can use it to keep the enemy team off of a node/flag and to block off a door or hallway. Additionally, you can use it to funnel opponents and force them to move to where you want them to (if they're standing behind something and you want them to come out into your view/scope, toss one of these.&lt;br /&gt;
&lt;br /&gt;
This grenade also has the highest possible kill potential... key word being &amp;quot;potential.&amp;quot; I've gotten quadruple kills with this because often times in a big firefight the enemy does not realize that they are standing inside of it, or are too slow to move out of it with all of the chaos going on around them. It does not take long before a good amount of damage is done, and if their shields are already down from your teammates or your gunfire, they will die pretty quickly.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
While this grenade has the highest kill potential, it also has a very low kill potential (but this is assuming you're choosing a grenade based upon kill potential... keep in mind it will still serve other great purposes such as area denial/funneling).&lt;br /&gt;
&lt;br /&gt;
A smart player will recognize this grenade and immediately walk out of it, rendering your grenade almost useless. Another frustrating thing about this grenade is when you're in a big open map or anything out-doors. Lets say you pop radiance and start spamming this all over the place... sure you're covering lots of ground with it, but it can be dodged easily by players just spamming their jump and remaining in the air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunsinger]]&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
{{Sunsinger Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Shadowshot&amp;diff=86933</id>
		<title>Shadowshot</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Shadowshot&amp;diff=86933"/>
				<updated>2017-09-19T00:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = shadowshot icon1.jpg&lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Nightstalker]]&lt;br /&gt;
| Type = [[Super]]&lt;br /&gt;
| Cooldown = ???&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Blood Bound]]&lt;br /&gt;
| Perk 2 = [[Black Hole]]&lt;br /&gt;
| Perk 3 = [[Quiver]]&lt;br /&gt;
| Description = Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.&lt;br /&gt;
| Key Bind = L1 + R1 or LB + RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Shadowshot is [[Nightstalker]]'s [[supers|Super ability]]. &lt;br /&gt;
&lt;br /&gt;
You fire an arrow from a [[void]] bow. The arrow deals massive damage to a single target it hits. It leaves behind a void anchor that tethers all nearby [[enemies]]. Tethered enemies are slowed and gains a debuffed. The duration of the anchor is extended by every tethered enemy the player kills. &lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
'''[[Blood Bound]]''' - Tethered enemies explode when killed. Damage to tethered enemies is shared to all.&lt;br /&gt;
&lt;br /&gt;
'''[[Black Hole]]''' - The Void Anchor has increased range, lasts significantly longer, and can tether more targets.&lt;br /&gt;
&lt;br /&gt;
'''[[Quiver]]''' - Fire Shadowshot up to three times. Void Anchors have reduced range.&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*In [[PvP]], the tether is able to stop enemy players with activated [[supers]].&lt;br /&gt;
&lt;br /&gt;
*The tether increases the amount of damage dealt to mobs about 35%. This combined with black hole can create a lasting damage buff on a tough boss or major, boosting the damage of the fireteam significantly.&lt;br /&gt;
&lt;br /&gt;
*This super is the most efficient orb generating super of the hunter. Killing enemies while light of the pack is selected will generate an additional orb for each enemy, up to a cap of 8 orbs.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:shadowshot1.jpg|400px]] [[file:shadowshot2.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Nightstalker]]&lt;br /&gt;
[[Category:Supers]]&lt;br /&gt;
{{Nightstalker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Legacy_Engrams&amp;diff=86932</id>
		<title>Legacy Engrams</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Legacy_Engrams&amp;diff=86932"/>
				<updated>2017-09-18T19:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
&lt;br /&gt;
[[Legacy Engrams]] are [[Exotic]] [[Engrams]] introduced in [[The Taken King]] ([[Year 2]]). They can be purchased from [[Xur]] for 31 [[Strange Coins]]. Every week a Legacy engram from a new [[armor]] or [[weapon]] slot is on sale.&lt;br /&gt;
&lt;br /&gt;
[[Legacy Engrams]] contain only '''Year 1 Exotics'''!&lt;br /&gt;
&lt;br /&gt;
[[Year 1 Exotic Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Year 1 Exotic Armor]]&lt;br /&gt;
&lt;br /&gt;
===Warning===&lt;br /&gt;
&lt;br /&gt;
LEGACY ENGRAMS WILL ONLY DECRYPT INTO YEAR ONE EXOTICS AT 160 [[Light|LIGHT]].&lt;br /&gt;
&lt;br /&gt;
Year one gear can NOT be infused to current light levels, ever, and legacy engrams are incredibly overpriced. This is true of all legacy engrams. They can have their light increased to 170 from 160 with an etheric light, but there is no reason to do this.&lt;br /&gt;
&lt;br /&gt;
The ONLY reason to buy a legacy engram is if you want a piece of exotic Y1 gear that is no longer available in year 2/year 3 that you have never gotten before and can't just get from the blueprint (ex: pocket infinity, icebreaker, etc...). If you already had one in the past when the blueprint system went live, you can just get one from the blueprint kiosk. If you are a new/returning player without a ton of coins, this is probably not a good use of your coins anyway.&lt;br /&gt;
&lt;br /&gt;
Another minor point: obtaining the Y1 version of gear also unlocks the year 2/3 version (if it exists) in the blueprint kiosk if you've never had the year 2/3 version before. This is only viable for year 2/3 gear that also existed in year one, but its a very expensive way to do this. You are probably better off just trying to obtain the year 2/3 version normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{engrams}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Exotic_Engrams&amp;diff=86931</id>
		<title>Exotic Engrams</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Exotic_Engrams&amp;diff=86931"/>
				<updated>2017-09-18T19:09:32Z</updated>
		
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&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
&lt;br /&gt;
Exotic Engrams (Gold Engrams) are [[Exotic]] [[Engrams]] dropped by defeated [[enemies]] or purchased from [[Cryptarch]]. There are 9 [[weapon]] Exotic Engrams, one for each type of weapon. There are 7 [[Armor]] Exotic Engrams, one for each armor slot and another 3 for the [[bonds]], [[marks]] and [[capes]]. &lt;br /&gt;
&lt;br /&gt;
There is not data on the chances of getting items of various qualities from the Exotic Engrams.&lt;br /&gt;
&lt;br /&gt;
{{Engrams}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Sublime_Engrams&amp;diff=86930</id>
		<title>Sublime Engrams</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Sublime_Engrams&amp;diff=86930"/>
				<updated>2017-09-18T19:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
&lt;br /&gt;
Sublime Engrams are [[Legendary]] (purple) [[Engrams]] dropped by defeated [[enemies]] or purchased from [[Cryptarch]]. These engrams, introduced in [[The Taken King]] [[expansion]] ([[Year 2]]), unlock [[The Taken King#PlayStation Exclusives|PlayStation Exclusive Legendary Armor]]: [[Hesperos]] ([[Titan]]), [[Azoth Bend]] ([[Warlock]]) and [[Neuroghast]] ([[Hunter]]). &lt;br /&gt;
&lt;br /&gt;
*They are only obtainable by PlayStation 3 and 4 players.&lt;br /&gt;
&lt;br /&gt;
{{Engrams}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Legendary_Engrams&amp;diff=86929</id>
		<title>Legendary Engrams</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Legendary_Engrams&amp;diff=86929"/>
				<updated>2017-09-18T19:09:12Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
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&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
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Legendary Engrams (Purple Engrams) are [[Legendary]] [[Engrams]] dropped by defeated [[enemies]] or purchased from [[Cryptarch]]. There are 9 [[weapon]] Legendary Engrams, one for each type of weapon. There are 7 [[Armor]] Legendary Engrams, one for each armor slot and another 3 for the [[bonds]], [[marks]] and [[capes]]. &lt;br /&gt;
&lt;br /&gt;
Additionally, players can recover legendary [[materials]] such as [[Ascendant Shard]] and [[Ascendant Energy]] from Legendary Engrams.&lt;br /&gt;
&lt;br /&gt;
{{Engrams}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Encoded_Engrams&amp;diff=86928</id>
		<title>Encoded Engrams</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Encoded_Engrams&amp;diff=86928"/>
				<updated>2017-09-18T19:08:56Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
&lt;br /&gt;
Encoded Engrams (White Engrams) are [[Common]] [[Engrams]] dropped by defeated [[enemies]] or purchased from [[Cryptarch]]. There are 9 [[weapon]] Encoded Engrams, one for each type of weapon. There are 7 [[Armor]] Encoded Engrams, one for each armor slot and another 3 for the [[bonds]], [[marks]] and [[capes]]. &lt;br /&gt;
&lt;br /&gt;
Most of the time Encoded Engram will decrypt into a Common item. Occasionally you can find a [[Uncommon]] (green) item from it.&lt;br /&gt;
&lt;br /&gt;
{{Engrams}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Encrypted_Engrams&amp;diff=86927</id>
		<title>Encrypted Engrams</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Encrypted_Engrams&amp;diff=86927"/>
				<updated>2017-09-18T19:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
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&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
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Encrypted Engrams (Green Engrams) are [[Uncommon]] [[Engrams]] dropped by defeated [[enemies]] or purchased from [[Cryptarch]]. There are 9 [[weapon]] Encrypted Engrams, one for each type of weapon. There are 7 [[Armor]] Encrypted Engrams, one for each armor slot and another 3 for the [[bonds]], [[marks]] and [[capes]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Engrams}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Decoherent_Engrams&amp;diff=86926</id>
		<title>Decoherent Engrams</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Decoherent_Engrams&amp;diff=86926"/>
				<updated>2017-09-18T19:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
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&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
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Decoherent Engrams (Blue Engrams) are [[Rare]] [[Engrams]] dropped by defeated [[enemies]] or purchased from [[Cryptarch]]. There are 9 [[weapon]] Decoherent Engrams, one for each type of weapon. There are 7 [[Armor]] Decoherent Engrams, one for each armor slot and another 3 for the [[bonds]], [[marks]] and [[capes]]. &lt;br /&gt;
&lt;br /&gt;
Additionally, players can recover rare [[materials]] such as [[Mote of Light]], [[Strange Coin]] and [[Glass Shard]] from Decoherent Engrams.&lt;br /&gt;
&lt;br /&gt;
{{Engrams}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Decoherent_Engrams&amp;diff=86925</id>
		<title>Decoherent Engrams</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Decoherent_Engrams&amp;diff=86925"/>
				<updated>2017-09-18T19:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
Decoherent Engrams (Blue Engrams) are [[Rare]] [[Engrams]] dropped by defeated [[enemies]] or purchased from [[Cryptarch]]. There are 9 [[weapon]] Decoherent Engrams, one for each type of weapon. There are 7 [[Armor]] Decoherent Engrams, one for each armor slot and another 3 for the [[bonds]], [[marks]] and [[capes]]. &lt;br /&gt;
&lt;br /&gt;
Additionally, players can recover rare [[materials]] such as [[Mote of Light]], [[Strange Coin]] and [[Glass Shard]] from Decoherent Engrams.&lt;br /&gt;
&lt;br /&gt;
{{Engrams}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Leviathan&amp;diff=86924</id>
		<title>Leviathan</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Leviathan&amp;diff=86924"/>
				<updated>2017-09-17T14:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
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&lt;br /&gt;
The '''Leviathan''' was a massive intelligent creature that resided deep within the ocean of the gas giant [[Fundament]] long ago. It was a disciple of the [[Traveler]], and aided in imprisoning the five [[Worm]] Gods within the planet's core. When the proto-[[Hive]] sisters [[Xi Ro]], [[Sathona]], and [[Aurash]] dove into Fundament's depths in search of a secret that would prevent the Syzygy, an alignment of the gas giant's 52 moons that would create a global tidal wave of catastrophic proportions, the Leviathan met them. It attempted to persuade them to return to the surface and follow the way of the Traveler and the [[Light]], warning them against the seduction of the [[Darkness|Deep]], but the sisters rejected its pleas because it offered no way to end their species' suffering and avert the Syzygy.&lt;br /&gt;
&lt;br /&gt;
Later, after the sisters had made a pact with the Worms, becoming the Hive and ravaging Fundament, the Leviathan tried to escape the planet's surface and take shelter with the [[Ammonite]]s of Fundament's moons. The Ammonites sent their best forces to protect the Leviathan, whom they revered almost as much as the Traveler, but the Hive saw this as an opportunity. In one fell swoop, the Hive slew the Leviathan and destroyed the Ammonite civilization, forcing the Traveler to flee for its safety. The Leviathan's corpse was fed to the Worm Gods [[Eir]] and [[Yul]].&lt;br /&gt;
&lt;br /&gt;
==List of appearances==&lt;br /&gt;
*''[[Destiny]]''&lt;br /&gt;
**''[[The Taken King]]'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Arcbolt_Grenade_(Bladedancer)&amp;diff=86923</id>
		<title>Arcbolt Grenade (Bladedancer)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Arcbolt_Grenade_(Bladedancer)&amp;diff=86923"/>
				<updated>2017-09-17T09:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Arcbolt Grenade}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Bladedancer]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 80&lt;br /&gt;
| Radius = 8m&lt;br /&gt;
| Prerequisite = [[Skip Grenade]]&lt;br /&gt;
| Next = None&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Sends an 80 damage Arc bolt at up to three targets within the blast radius. Arc bolts can chain to additional targets.&lt;br /&gt;
| Description = A grenade that chains bolts of lightning to nearby enemies.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Arcbolt Grenade is a type of [[grenades|grenade]] used by [[Bladedancer]]. The grenade sends a seeking chain lightning bolt at a nearby enemy. The lightning bolt will bounce from enemy to enemy up to 3 times.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Arcbolt Grenade deals less damage to an individual target but it is easier to use. The lightning bolt seeks and almost guarantees to hit.&lt;br /&gt;
&lt;br /&gt;
*In [[PvP]], it is useful for finishing off enemies.&lt;br /&gt;
&lt;br /&gt;
*It is your bread and butter in PvE. It explodes on impact, sending out a 'scan' and shooting out a lightning bolt that chains between up to 3 enemies, killing them instantly in most cases. The Lucky Raspberry exotic chest increases the range and number of enemies to be killed by this grenade, making it truly shine. This grenade can also be used effectively in PvP as it can bring multiple enemies to very low health, allowing you to finish them off easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Bladedancer]]&lt;br /&gt;
{{Bladedancer Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Arcbolt_Grenade_(Stormcaller)&amp;diff=86922</id>
		<title>Arcbolt Grenade (Stormcaller)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Arcbolt_Grenade_(Stormcaller)&amp;diff=86922"/>
				<updated>2017-09-16T05:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{D2Wiki Page2|Arcbolt Grenade}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Stormcaller]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = ??&lt;br /&gt;
| Radius = ??&lt;br /&gt;
| Cooldown = ???&lt;br /&gt;
| Prerequisite = [[Storm Grenade]]&lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = &lt;br /&gt;
| Perk 2 = &lt;br /&gt;
| Perk 3 = &lt;br /&gt;
| Function = ??&lt;br /&gt;
| Description = A grenade that chains bolts of lightning to nearby enemies.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Arcbolt Grenade is a type of [[grenades|grenade]] used by [[Stormcaller]].&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
[[Category:Stormcaller]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Stormcaller Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Voidwall_Grenade&amp;diff=86921</id>
		<title>Voidwall Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Voidwall_Grenade&amp;diff=86921"/>
				<updated>2017-09-16T04:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Nightstalker]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = ??&lt;br /&gt;
| Radius = ??&lt;br /&gt;
| Cooldown = ???&lt;br /&gt;
| Prerequisite = [[Spike Grenade]]&lt;br /&gt;
| Next = [[Vortex Grenade]]&lt;br /&gt;
| Perk 1 = &lt;br /&gt;
| Perk 2 = &lt;br /&gt;
| Perk 3 = &lt;br /&gt;
| Function = ??&lt;br /&gt;
| Description = Grenade explosion creates a horizontal wall of burning Void Light.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Voidwall Grenade is a type of [[grenades|grenade]] used by [[Nightstalker]].&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Nightstalker]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Nightstalker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Suppressor_Grenade&amp;diff=86920</id>
		<title>Suppressor Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Suppressor_Grenade&amp;diff=86920"/>
				<updated>2017-09-15T23:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Defender]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 140&lt;br /&gt;
| Radius = 7m&lt;br /&gt;
| Prerequisite = [[Spike Grenade]]&lt;br /&gt;
| Next = None&lt;br /&gt;
| Function = Shuts down all player abilities (including active supers) for 10s. Against AI, disables all special abilities. Ultra AI are unaffected.&lt;br /&gt;
| Description = An explosive grenade that prevents enemies from using abilities for a short time.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Suppressor Grenade is a [[grenade]] used by [[Defender]]. All [[enemies]] struck by the grenade's explosion (7 meters radius) cannot use their abilities for 10 seconds. In [[PvP]], it disables all abilities on enemy players, including [[supers]] that are active. In PvE, it disables enemy's special abilities, although [[Ultras]] are not affected by it.&lt;br /&gt;
&lt;br /&gt;
*Enemy abilities disabled include [[grenades]], [[supers]], [[melee|melee abilities]] and movement abilities like jump abilities. &lt;br /&gt;
&lt;br /&gt;
*If the thrower of the Suppressor Grenade is caught in its explosion, their abilities are also disabled.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Even with abilities disabled, enemies can still shoot at you with their [[weapons]].&lt;br /&gt;
&lt;br /&gt;
*Aside from the disabling, suppressor grenade still deals up to 140 damage in 7 meters radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Defender]]&lt;br /&gt;
{{Defender Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=X%C3%BBr&amp;diff=86919</id>
		<title>Xûr</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=X%C3%BBr&amp;diff=86919"/>
				<updated>2017-09-15T10:03:23Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
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&lt;div&gt;{{D2Wiki Page2|Xur}}&lt;br /&gt;
{{NPC Infobox&lt;br /&gt;
| image = agent of the nine grimoire card1.jpg&lt;br /&gt;
| Name =Xûr&lt;br /&gt;
| Faction =&lt;br /&gt;
| Type = [[Vendor]]&lt;br /&gt;
| Race = Firstborn awoken&lt;br /&gt;
| Gender = Presumed Male&lt;br /&gt;
| Location = The Tower, Vestian Outpost&lt;br /&gt;
| Description = Xûr comes and goes freely, his strange curios eagerly sought by adventurous Guardians.&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
'''Xûr, Agent of the Nine''', is an [[NPCs|NPC]] in that is only available for a short time each week (See below). Players can purchase [[#Weapons|Exotic Weapons]], [[#Armor|Exotic Armor]], [[Legendary]] [[Vehicle Upgrades]] and [[#Other Items|consumables]] with [[Strange Coins]]. He has 1 piece of Exotic armor per [[class]] in a random slot, 1 Weapon or Weapon Engram and 1 [[Legacy Engram]] in a random slot. Legacy Engrams contain [[Year 1 Exotic Weapons]] and [[Year 1 Exotic Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
In [[Year 3]], Xur began to sell [[Ornaments]] for 25 [[Silver Dust]] each.&lt;br /&gt;
&lt;br /&gt;
*Agent of the Nine appears only on the weekends, Friday, Saturday and Sunday. See [[#Xûr Times|Additional Time Zones]].&lt;br /&gt;
*His items for sale refreshes every week.&lt;br /&gt;
*Agent of the Nine can be found in [[#Xûr Locations|various locations]] around the Tower or Vestian Outpost, that changes every week.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Xûr Locations==&lt;br /&gt;
'''Recent Locations:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Week&lt;br /&gt;
! Dates           &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | '''[[D2wiki:Xur, Emissary from Beyond#Xur Locations|See Xur Location in Destiny 2]]'''&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 141 || 6/2 - 6/4 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 140 || 5/26 - 5/28 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 139 || 5/19 - 5/21 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 138 || 5/13 - 5/15 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |137 || 5/5 - 5/7 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 136 || 4/28- 4/30 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 135 || 4/21 - 4/23 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 134 || 4/14 - 4/16 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 133 || 4/7- 4/9 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 132 || 3/31- 4/2 || Location: In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 132 || 3/24- 3/26 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 131 || 3/17- 3/19 || Location: In [[Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 130 || 3/10- 3/12 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 129 || 3/3- 3/5 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 128 || rowspan=&amp;quot;2&amp;quot;|2/24- 2/26 || Location: In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 127 || rowspan=&amp;quot;2&amp;quot;|2/17- 2/19 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 126 || rowspan=&amp;quot;2&amp;quot;|2/10- 2/12 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 125 || rowspan=&amp;quot;2&amp;quot;|2/3- 2/5 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 124 || rowspan=&amp;quot;2&amp;quot;|1/20- 1/22 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 123 || rowspan=&amp;quot;2&amp;quot;|1/13- 1/15 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 122 || rowspan=&amp;quot;2&amp;quot;|1/6- 1/8 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 121 || 12/30- 1/1 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 120 || rowspan=&amp;quot;2&amp;quot;|12/23- 12/25 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ???&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 119 || rowspan=&amp;quot;2&amp;quot;|12/16- 12/18 || Location: In [[Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 118 || rowspan=&amp;quot;2&amp;quot;|12/9- 12/11 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], in [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 117 || rowspan=&amp;quot;2&amp;quot;|12/2- 12/4 || Location: In [[The Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 116 || rowspan=&amp;quot;2&amp;quot;|11/25- 11/27 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: Next to the [[Crucible Quartermaster]] in the Tower&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 115 || 11/18- 11/20 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 114 || 11/11- 11/13 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 113 || 11/4- 11/6 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 112 || 10/28 - 10/30 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 111 || 10/21 - 10/23 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 110 || 10/14- 10/16 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 109 || 10/7- 10/9 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 108 || 9/30- 10/2 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 107 || 9/23- 9/25 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 106 || 9/16- 9/18 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 105 || 9/09- 9/11 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 104 || 9/02- 9/04 || In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[#Xûr Locations Record|Past Locations]]'''&lt;br /&gt;
&lt;br /&gt;
==Xûr Times==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time Zone&lt;br /&gt;
! Start Time         &lt;br /&gt;
! End Time&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''PST''' &amp;lt;br&amp;gt; Pacific Standard Time (USA) || Friday 02:00 || Sunday 02:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''EST''' &amp;lt;br&amp;gt; Eastern Standard Time (USA) || Friday 05:00 || Sunday 05:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''GMT''' &amp;lt;br&amp;gt; Greenwich Mean Time|| Friday 09:00 || Sunday 09:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''BST''' &amp;lt;br&amp;gt; British Summer Time &amp;lt;br&amp;gt; '''CET''' &amp;lt;br&amp;gt; Central European Time|| Friday 10:00 || Sunday 10:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''AEST''' &amp;lt;br&amp;gt; Australian Eastern Standard Time || Friday 19:00 || Sunday 19:00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Times apply to adjacent Time Zones only.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
[[Exotic]] [[Primary Weapons]] cost 23 [[Strange Coins]] each while [[Special Weapons|Special]] and [[Heavy Weapons]] cost 17 Coins each.&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Weapons]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Damage Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
These [[Exotic]] armor cost 13 [[Strange Coins]] each.&lt;br /&gt;
===Titan Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Titan Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hunter Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Hunter Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Warlock Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Warlock Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vehicles Upgrades==&lt;br /&gt;
These [[Legendary]] Vehicle Upgrades cost 23 [[Strange Coins]] each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Upgrade&lt;br /&gt;
!Boost Color&lt;br /&gt;
!Function&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Coil]] || Green || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Drive]] ||Orange &amp;lt;br&amp;gt; (Default)|| align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Drive]] || Red || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Void Drive]] || Purple || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Ornaments==&lt;br /&gt;
{{See also|Weapon Ornaments}}&lt;br /&gt;
{{:Weapon Ornaments}}&lt;br /&gt;
&lt;br /&gt;
==Consumables and Materials==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Glass Needles]] || 3 [[Strange Coins]] &amp;lt;br&amp;gt; 3 [[Motes of Light]] &amp;lt;br&amp;gt; 1 [[Exotic Shard]] ||&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Three of Coins]] || 7 [[Strange Coin]] ||&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Urn of Sacrifice]] || 1 [[Strange Coin]] || [[Eris Morn]] [[quest]]&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Auto Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Hand Cannon Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Pulse Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Scout Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Fusion Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Shotgun Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Sniper Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Rocket Launcher Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Machine Gun Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|3 [[Heavy Ammo Synthesis]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Currency Exchange==&lt;br /&gt;
1 [[Mote of Light]] for 2 [[Strange Coin]]s&lt;br /&gt;
&lt;br /&gt;
==Old Year 1 Gear==&lt;br /&gt;
===Year 1 Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon's Breath]]|| [[Rocket Launchers]] || [[Solar]] || 17 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gjallarhorn]]|| [[Rocket Launchers]] || [[Solar]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Light]]|| [[Auto Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Breaker]]|| [[Sniper Rifles]] || [[Solar]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[MIDA Multi-Tool]]|| [[Scout Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[No Land Beyond]]|| [[Sniper Rifles]] || [[Kinetic]] || 17 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Patience and Time]]|| [[Sniper Rifles]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Plan C]]|| [[Fusion Rifles]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Death]]|| [[Pulse Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[SUROS Regime]]|| [[Auto Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Last Word]]|| [[Hand Cannons]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderlord]]|| [[Machine Guns]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Truth]]|| [[Rocket Launchers]] || [[Void]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Universal Remote]]|| [[Shotguns]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Year 1 Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[ACD/0 Feedback Fence]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ATS/8 ARACHNID]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Achlyophage Symbiote]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[An Insurmountable Skullfort]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Apotheosis Veil]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bones of Eao]] || [[Hunter]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Nighthawk]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws of Ahamkara]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crest of Alpha Lupi]] || [[Titan]], [[Hunter]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Don't Touch Me]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternal Warrior]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of the Praxic Fire]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of Inmost Light]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of Saint-14]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Khepri's Sting]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Knucklehead Radar]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Beyond Nemesis]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky Raspberry]] || [[Hunter]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mask of the Third Man]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mk. 44 Stand Asides]] || [[Titan]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[No Backup Plans]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nothing Manacles]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidian Mind]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peregrine Greaves]] || [[Titan]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Purifier Robes]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant Dance Machines]] || [[Hunter]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruin Wings]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull of Dire Ahamkara]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Starfire Protocol]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunbreakers]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Armamentarium]] || [[Titan]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Glasshouse]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ram]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Voidfang Vestments]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Ahamkara's Spine]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xûr Locations Record==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Week&lt;br /&gt;
! Dates           &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |75 || 2/26- 2/28 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |74 || 2/19- 2/21 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |73 || 2/12 - 2/14|| In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |72 || 2/5 - 2/7 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |71 || 1/29 - 1/31 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |70 || 1/22 - 1/24 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |69 || 1/15 - 1/17|| In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |68 || 1/8 - 1/10 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |67 || 1/1 - 1/3 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |66 || 12/25 - 12/27 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |65 || 12/18 - 12/20 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |64 || 12/11 - 12/13 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |63 || 12/4 - 12/6 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |62 || 11/27 - 11/29 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |61 || 11/20 - 11/22 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |60 || 11/13 - 11/15 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |59 || 11/6 - 11/8 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |58 || 10/30 - 11/1 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |59 || 10/23 - 10/25 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |58 || 10/16 - 10/18 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |57 || 10/9 - 10/11 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |56 || 10/2 - 10/4 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |55 || 9/25 - 9/27 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |54 || 9/18 - 9/21 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |53 || 9/11 - 9/13 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |52 || 9/4 - 9/6 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |51 || 8/28 - 8/30 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |50 || 8/21 - 8/23 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |49 || 8/14 - 8/16 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |48 || 8/7 - 8/9 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |47 || 7/31 - 8/2 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |46 || 7/24 - 7/26 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |45 || 7/17 - 7/19 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |44 || 7/10 - 7/12 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |43 || 7/3 - 7/5 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |42 || 6/26 - 6/28 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |41 || 6/19 - 6/21 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |40 || 6/12 - 6/14 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |39 || 6/5 - 6/7 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |38 || 5/29 - 5/31 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |37 || 5/22 - 5/24 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |36 || 5/15 - 5/17 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |35 || 5/8 - 5/10 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |34 || 5/1 - 5/3 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |33 || 4/24 - 4/26 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |32 || 4/17 - 4/19 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |31 || 4/10 - 4/12 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |30 || 4/3 - 4/5 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |29 || 3/27 - 3/29 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |28 || 3/20 - 3/22 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |27 || 3/13 - 3/15 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |26 || 3/6 - 3/8 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |25 || 2/29 - 3/1 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |24 || 2/20 - 2/22 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |23 || 2/13 - 2/15 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |22 || 2/6 - 2/8 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |21 || 12/30 - 2/1 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |20 || 1/23 - 1/25 ||  Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |19 || 1/16 - 1/18 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |18 || 1/09 - 1/11 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |17 || 1/02 - 1/04 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |16 || 12/26 - 11/28 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |15 || 12/19 - 11/21 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |14 || 12/12 - 12/14 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |13 || 12/5 - 12/7 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |12 || 11/28 - 11/30 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |11 || 11/21 - 11/23 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |10 || 11/14 - 11/16 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |9 || 11/7 - 11/9 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |8 || 10/31 - 11/2 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |7 || 10/24 - 10/26 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |6 || 10/17 - 10/19 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |5 || 10/10 - 10/12 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |4 || 10/3 - 10/5 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |3 || 9/26/ - 9/28 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-dor]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |2 || 9/19 - 9/21 || In the Tower North, near the [[The Speaker]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |1|| 9/12 - 9/14 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;My movements are not fully under my own control..is is different for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are no birds where I come from the things that fly are like shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We came up from the dust and burrowed into flesh for warmth and became something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My movements to a significant degree are dependent on planetary alignments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What sort of thing are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is something inside me that wishes to connect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For organic life to prosiest it requires constant adaptation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The pull of the outer worlds is so faint here, the sun is so heavy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My will is not my own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An end is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;it is my will to speak to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope to be here again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of these cells in this body began on this world, so strange to return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bodies come and go but the cells remember and if they forget the Nine remember it for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So much light here, I suppose I feel pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So lonely here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guardian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An end will come...we will be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My function here is to trade...I know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Nine wish to speak to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I may be here when you return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Awoken did not make a choice...but we did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These inner worlds are very strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My movements..are not predictable even to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am only an Agent, the Nine rule beyond the Joveans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel a great many consciousnesses impinging on my mind and all of them so small and lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am an Agent of the Nine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Similar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...cannot endure this place long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is very possible that the Nine will help humanity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speak with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understood my mission when the Nine put it in me but now I cannot articulate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each mote of dust tells a story of ancient earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Items belong to the Nine not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I am here it is the Nine that sent me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not know what the Nine want with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of this bodies ancestors where born on this world but we were greatly changed to live in the outer worlds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it was the Nine that gave us purpose and the Nine that&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I came to the light..perhaps..to understand the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You walk among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not fully control my movements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good bye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have told you what I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The deep black is many things but never lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the cells of this body are dying already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have information but I do not know yet if you are the one it is meant for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your traveler has a dark mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it is very possible that I am here to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;we saw the colony fail...not knowing what we saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
{{NPCs}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=X%C3%BBr&amp;diff=86918</id>
		<title>Xûr</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=X%C3%BBr&amp;diff=86918"/>
				<updated>2017-09-15T09:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: /* Xûr Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Xur}}&lt;br /&gt;
{{NPC Infobox&lt;br /&gt;
| image = agent of the nine grimoire card1.jpg&lt;br /&gt;
| Name =Xûr&lt;br /&gt;
| Faction =&lt;br /&gt;
| Type = [[Vendor]]&lt;br /&gt;
| Race = Firstborn awoken&lt;br /&gt;
| Gender = Presumed Male&lt;br /&gt;
| Location = The Tower, Vestian Outpost&lt;br /&gt;
| Description = Xûr comes and goes freely, his strange curios eagerly sought by adventurous Guardians.&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
'''Xûr, Agent of the Nine''', is an [[NPCs|NPC]] in that is only available for a short time each week (See below). Players can purchase [[#Weapons|Exotic Weapons]], [[#Armor|Exotic Armor]], [[Legendary]] [[Vehicle Upgrades]] and [[#Other Items|consumables]] with [[Strange Coins]]. He has 1 piece of Exotic armor per [[class]] in a random slot, 1 Weapon or Weapon Engram and 1 [[Legacy Engram]] in a random slot. Legacy Engrams contain [[Year 1 Exotic Weapons]] and [[Year 1 Exotic Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
In [[Year 3]], Xur began to sell [[Ornaments]] for 25 [[Silver Dust]] each.&lt;br /&gt;
&lt;br /&gt;
*Agent of the Nine appears only on the weekends, Friday, Saturday and Sunday. See [[#Xûr Times|Additional Time Zones]].&lt;br /&gt;
*His items for sale refreshes every week.&lt;br /&gt;
*Agent of the Nine can be found in [[#Xûr Locations|various locations]] around the Tower or Vestian Outpost, that changes every week.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Xûr Locations==&lt;br /&gt;
'''Recent Locations:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Week&lt;br /&gt;
! Dates           &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | '''[[D2wiki:Xur, Agent of the Nine#Xur Locations|See Xur Location in Destiny 2]]'''&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 141 || 6/2 - 6/4 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 140 || 5/26 - 5/28 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 139 || 5/19 - 5/21 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 138 || 5/13 - 5/15 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |137 || 5/5 - 5/7 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 136 || 4/28- 4/30 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 135 || 4/21 - 4/23 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 134 || 4/14 - 4/16 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 133 || 4/7- 4/9 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 132 || 3/31- 4/2 || Location: In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 132 || 3/24- 3/26 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 131 || 3/17- 3/19 || Location: In [[Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 130 || 3/10- 3/12 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 129 || 3/3- 3/5 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 128 || rowspan=&amp;quot;2&amp;quot;|2/24- 2/26 || Location: In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 127 || rowspan=&amp;quot;2&amp;quot;|2/17- 2/19 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 126 || rowspan=&amp;quot;2&amp;quot;|2/10- 2/12 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 125 || rowspan=&amp;quot;2&amp;quot;|2/3- 2/5 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 124 || rowspan=&amp;quot;2&amp;quot;|1/20- 1/22 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 123 || rowspan=&amp;quot;2&amp;quot;|1/13- 1/15 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 122 || rowspan=&amp;quot;2&amp;quot;|1/6- 1/8 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 121 || 12/30- 1/1 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 120 || rowspan=&amp;quot;2&amp;quot;|12/23- 12/25 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ???&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 119 || rowspan=&amp;quot;2&amp;quot;|12/16- 12/18 || Location: In [[Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 118 || rowspan=&amp;quot;2&amp;quot;|12/9- 12/11 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], in [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 117 || rowspan=&amp;quot;2&amp;quot;|12/2- 12/4 || Location: In [[The Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 116 || rowspan=&amp;quot;2&amp;quot;|11/25- 11/27 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: Next to the [[Crucible Quartermaster]] in the Tower&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 115 || 11/18- 11/20 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 114 || 11/11- 11/13 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 113 || 11/4- 11/6 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 112 || 10/28 - 10/30 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 111 || 10/21 - 10/23 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 110 || 10/14- 10/16 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 109 || 10/7- 10/9 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 108 || 9/30- 10/2 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 107 || 9/23- 9/25 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 106 || 9/16- 9/18 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 105 || 9/09- 9/11 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 104 || 9/02- 9/04 || In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[#Xûr Locations Record|Past Locations]]'''&lt;br /&gt;
&lt;br /&gt;
==Xûr Times==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time Zone&lt;br /&gt;
! Start Time         &lt;br /&gt;
! End Time&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''PST''' &amp;lt;br&amp;gt; Pacific Standard Time (USA) || Friday 02:00 || Sunday 02:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''EST''' &amp;lt;br&amp;gt; Eastern Standard Time (USA) || Friday 05:00 || Sunday 05:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''GMT''' &amp;lt;br&amp;gt; Greenwich Mean Time|| Friday 09:00 || Sunday 09:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''BST''' &amp;lt;br&amp;gt; British Summer Time &amp;lt;br&amp;gt; '''CET''' &amp;lt;br&amp;gt; Central European Time|| Friday 10:00 || Sunday 10:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''AEST''' &amp;lt;br&amp;gt; Australian Eastern Standard Time || Friday 19:00 || Sunday 19:00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Times apply to adjacent Time Zones only.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
[[Exotic]] [[Primary Weapons]] cost 23 [[Strange Coins]] each while [[Special Weapons|Special]] and [[Heavy Weapons]] cost 17 Coins each.&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Weapons]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Damage Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
These [[Exotic]] armor cost 13 [[Strange Coins]] each.&lt;br /&gt;
===Titan Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Titan Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hunter Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Hunter Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Warlock Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Warlock Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vehicles Upgrades==&lt;br /&gt;
These [[Legendary]] Vehicle Upgrades cost 23 [[Strange Coins]] each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Upgrade&lt;br /&gt;
!Boost Color&lt;br /&gt;
!Function&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Coil]] || Green || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Drive]] ||Orange &amp;lt;br&amp;gt; (Default)|| align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Drive]] || Red || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Void Drive]] || Purple || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Ornaments==&lt;br /&gt;
{{See also|Weapon Ornaments}}&lt;br /&gt;
{{:Weapon Ornaments}}&lt;br /&gt;
&lt;br /&gt;
==Consumables and Materials==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Glass Needles]] || 3 [[Strange Coins]] &amp;lt;br&amp;gt; 3 [[Motes of Light]] &amp;lt;br&amp;gt; 1 [[Exotic Shard]] ||&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Three of Coins]] || 7 [[Strange Coin]] ||&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Urn of Sacrifice]] || 1 [[Strange Coin]] || [[Eris Morn]] [[quest]]&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Auto Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Hand Cannon Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Pulse Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Scout Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Fusion Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Shotgun Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Sniper Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Rocket Launcher Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Machine Gun Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|3 [[Heavy Ammo Synthesis]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Currency Exchange==&lt;br /&gt;
1 [[Mote of Light]] for 2 [[Strange Coin]]s&lt;br /&gt;
&lt;br /&gt;
==Old Year 1 Gear==&lt;br /&gt;
===Year 1 Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon's Breath]]|| [[Rocket Launchers]] || [[Solar]] || 17 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gjallarhorn]]|| [[Rocket Launchers]] || [[Solar]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Light]]|| [[Auto Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Breaker]]|| [[Sniper Rifles]] || [[Solar]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[MIDA Multi-Tool]]|| [[Scout Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[No Land Beyond]]|| [[Sniper Rifles]] || [[Kinetic]] || 17 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Patience and Time]]|| [[Sniper Rifles]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Plan C]]|| [[Fusion Rifles]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Death]]|| [[Pulse Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[SUROS Regime]]|| [[Auto Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Last Word]]|| [[Hand Cannons]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderlord]]|| [[Machine Guns]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Truth]]|| [[Rocket Launchers]] || [[Void]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Universal Remote]]|| [[Shotguns]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Year 1 Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[ACD/0 Feedback Fence]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ATS/8 ARACHNID]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Achlyophage Symbiote]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[An Insurmountable Skullfort]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Apotheosis Veil]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bones of Eao]] || [[Hunter]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Nighthawk]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws of Ahamkara]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crest of Alpha Lupi]] || [[Titan]], [[Hunter]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Don't Touch Me]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternal Warrior]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of the Praxic Fire]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of Inmost Light]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of Saint-14]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Khepri's Sting]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Knucklehead Radar]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Beyond Nemesis]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky Raspberry]] || [[Hunter]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mask of the Third Man]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mk. 44 Stand Asides]] || [[Titan]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[No Backup Plans]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nothing Manacles]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidian Mind]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peregrine Greaves]] || [[Titan]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Purifier Robes]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant Dance Machines]] || [[Hunter]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruin Wings]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull of Dire Ahamkara]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Starfire Protocol]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunbreakers]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Armamentarium]] || [[Titan]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Glasshouse]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ram]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Voidfang Vestments]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Ahamkara's Spine]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xûr Locations Record==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Week&lt;br /&gt;
! Dates           &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |75 || 2/26- 2/28 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |74 || 2/19- 2/21 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |73 || 2/12 - 2/14|| In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |72 || 2/5 - 2/7 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |71 || 1/29 - 1/31 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |70 || 1/22 - 1/24 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |69 || 1/15 - 1/17|| In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |68 || 1/8 - 1/10 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |67 || 1/1 - 1/3 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |66 || 12/25 - 12/27 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |65 || 12/18 - 12/20 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |64 || 12/11 - 12/13 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |63 || 12/4 - 12/6 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |62 || 11/27 - 11/29 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |61 || 11/20 - 11/22 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |60 || 11/13 - 11/15 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |59 || 11/6 - 11/8 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |58 || 10/30 - 11/1 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |59 || 10/23 - 10/25 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |58 || 10/16 - 10/18 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |57 || 10/9 - 10/11 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |56 || 10/2 - 10/4 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |55 || 9/25 - 9/27 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |54 || 9/18 - 9/21 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |53 || 9/11 - 9/13 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |52 || 9/4 - 9/6 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |51 || 8/28 - 8/30 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |50 || 8/21 - 8/23 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |49 || 8/14 - 8/16 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |48 || 8/7 - 8/9 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |47 || 7/31 - 8/2 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |46 || 7/24 - 7/26 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |45 || 7/17 - 7/19 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |44 || 7/10 - 7/12 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |43 || 7/3 - 7/5 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |42 || 6/26 - 6/28 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |41 || 6/19 - 6/21 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |40 || 6/12 - 6/14 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |39 || 6/5 - 6/7 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |38 || 5/29 - 5/31 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |37 || 5/22 - 5/24 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |36 || 5/15 - 5/17 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |35 || 5/8 - 5/10 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |34 || 5/1 - 5/3 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |33 || 4/24 - 4/26 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |32 || 4/17 - 4/19 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |31 || 4/10 - 4/12 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |30 || 4/3 - 4/5 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |29 || 3/27 - 3/29 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |28 || 3/20 - 3/22 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |27 || 3/13 - 3/15 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |26 || 3/6 - 3/8 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |25 || 2/29 - 3/1 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |24 || 2/20 - 2/22 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |23 || 2/13 - 2/15 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |22 || 2/6 - 2/8 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |21 || 12/30 - 2/1 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |20 || 1/23 - 1/25 ||  Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |19 || 1/16 - 1/18 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |18 || 1/09 - 1/11 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |17 || 1/02 - 1/04 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |16 || 12/26 - 11/28 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |15 || 12/19 - 11/21 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |14 || 12/12 - 12/14 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |13 || 12/5 - 12/7 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |12 || 11/28 - 11/30 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |11 || 11/21 - 11/23 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |10 || 11/14 - 11/16 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |9 || 11/7 - 11/9 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |8 || 10/31 - 11/2 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |7 || 10/24 - 10/26 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |6 || 10/17 - 10/19 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |5 || 10/10 - 10/12 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |4 || 10/3 - 10/5 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |3 || 9/26/ - 9/28 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-dor]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |2 || 9/19 - 9/21 || In the Tower North, near the [[The Speaker]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |1|| 9/12 - 9/14 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;My movements are not fully under my own control..is is different for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are no birds where I come from the things that fly are like shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We came up from the dust and burrowed into flesh for warmth and became something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My movements to a significant degree are dependent on planetary alignments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What sort of thing are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is something inside me that wishes to connect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For organic life to prosiest it requires constant adaptation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The pull of the outer worlds is so faint here, the sun is so heavy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My will is not my own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An end is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;it is my will to speak to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope to be here again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of these cells in this body began on this world, so strange to return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bodies come and go but the cells remember and if they forget the Nine remember it for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So much light here, I suppose I feel pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So lonely here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guardian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An end will come...we will be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My function here is to trade...I know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Nine wish to speak to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I may be here when you return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Awoken did not make a choice...but we did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These inner worlds are very strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My movements..are not predictable even to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am only an Agent, the Nine rule beyond the Joveans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel a great many consciousnesses impinging on my mind and all of them so small and lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am an Agent of the Nine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Similar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...cannot endure this place long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is very possible that the Nine will help humanity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speak with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understood my mission when the Nine put it in me but now I cannot articulate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each mote of dust tells a story of ancient earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Items belong to the Nine not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I am here it is the Nine that sent me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not know what the Nine want with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of this bodies ancestors where born on this world but we were greatly changed to live in the outer worlds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it was the Nine that gave us purpose and the Nine that&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I came to the light..perhaps..to understand the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You walk among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not fully control my movements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good bye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have told you what I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The deep black is many things but never lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the cells of this body are dying already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have information but I do not know yet if you are the one it is meant for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your traveler has a dark mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it is very possible that I am here to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;we saw the colony fail...not knowing what we saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
{{NPCs}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=X%C3%BBr&amp;diff=86917</id>
		<title>Xûr</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=X%C3%BBr&amp;diff=86917"/>
				<updated>2017-09-15T09:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Xur}}&lt;br /&gt;
{{NPC Infobox&lt;br /&gt;
| image = agent of the nine grimoire card1.jpg&lt;br /&gt;
| Name =Xûr&lt;br /&gt;
| Faction =&lt;br /&gt;
| Type = [[Vendor]]&lt;br /&gt;
| Race = Firstborn awoken&lt;br /&gt;
| Gender = Presumed Male&lt;br /&gt;
| Location = The Tower, Vestian Outpost&lt;br /&gt;
| Description = Xûr comes and goes freely, his strange curios eagerly sought by adventurous Guardians.&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
'''Xûr, Agent of the Nine''', is an [[NPCs|NPC]] in that is only available for a short time each week (See below). Players can purchase [[#Weapons|Exotic Weapons]], [[#Armor|Exotic Armor]], [[Legendary]] [[Vehicle Upgrades]] and [[#Other Items|consumables]] with [[Strange Coins]]. He has 1 piece of Exotic armor per [[class]] in a random slot, 1 Weapon or Weapon Engram and 1 [[Legacy Engram]] in a random slot. Legacy Engrams contain [[Year 1 Exotic Weapons]] and [[Year 1 Exotic Armor|Armor]].&lt;br /&gt;
&lt;br /&gt;
In [[Year 3]], Xur began to sell [[Ornaments]] for 25 [[Silver Dust]] each.&lt;br /&gt;
&lt;br /&gt;
*Agent of the Nine appears only on the weekends, Friday, Saturday and Sunday. See [[#Xûr Times|Additional Time Zones]].&lt;br /&gt;
*His items for sale refreshes every week.&lt;br /&gt;
*Agent of the Nine can be found in [[#Xûr Locations|various locations]] around the Tower or Vestian Outpost, that changes every week.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Xûr Locations==&lt;br /&gt;
'''Recent Locations:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Week&lt;br /&gt;
! Dates           &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | [[D2wiki:Xur, Agent of the Nine#Xur Locations|See Xur Location in Destiny 2]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 141 || 6/2 - 6/4 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 140 || 5/26 - 5/28 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 139 || 5/19 - 5/21 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 138 || 5/13 - 5/15 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |137 || 5/5 - 5/7 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 136 || 4/28- 4/30 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 135 || 4/21 - 4/23 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 134 || 4/14 - 4/16 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 133 || 4/7- 4/9 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 132 || 3/31- 4/2 || Location: In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 132 || 3/24- 3/26 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 131 || 3/17- 3/19 || Location: In [[Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 130 || 3/10- 3/12 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot;| 129 || 3/3- 3/5 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 128 || rowspan=&amp;quot;2&amp;quot;|2/24- 2/26 || Location: In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 127 || rowspan=&amp;quot;2&amp;quot;|2/17- 2/19 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 126 || rowspan=&amp;quot;2&amp;quot;|2/10- 2/12 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 125 || rowspan=&amp;quot;2&amp;quot;|2/3- 2/5 || Location: In [[Tower]], near [[The Speaker]], on the balcony.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 124 || rowspan=&amp;quot;2&amp;quot;|1/20- 1/22 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 123 || rowspan=&amp;quot;2&amp;quot;|1/13- 1/15 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ?????&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 122 || rowspan=&amp;quot;2&amp;quot;|1/6- 1/8 || Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 121 || 12/30- 1/1 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 120 || rowspan=&amp;quot;2&amp;quot;|12/23- 12/25 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: ???&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 119 || rowspan=&amp;quot;2&amp;quot;|12/16- 12/18 || Location: In [[Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 118 || rowspan=&amp;quot;2&amp;quot;|12/9- 12/11 || Location: In [[Tower]], at door in front of [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], in [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 117 || rowspan=&amp;quot;2&amp;quot;|12/2- 12/4 || Location: In [[The Tower]], In [[Hall of Guardians]].&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 116 || rowspan=&amp;quot;2&amp;quot;|11/25- 11/27 || Location: In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Location: Next to the [[Crucible Quartermaster]] in the Tower&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 115 || 11/18- 11/20 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 114 || 11/11- 11/13 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 113 || 11/4- 11/6 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 112 || 10/28 - 10/30 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 111 || 10/21 - 10/23 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 110 || 10/14- 10/16 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 109 || 10/7- 10/9 || In [[Tower]], near [[The Speaker]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 108 || 9/30- 10/2 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 107 || 9/23- 9/25 || In [[Vestian Outpost|Reef]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 106 || 9/16- 9/18 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 105 || 9/09- 9/11 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; | 104 || 9/02- 9/04 || In [[The Tower]]. In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[#Xûr Locations Record|Past Locations]]'''&lt;br /&gt;
&lt;br /&gt;
==Xûr Times==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time Zone&lt;br /&gt;
! Start Time         &lt;br /&gt;
! End Time&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''PST''' &amp;lt;br&amp;gt; Pacific Standard Time (USA) || Friday 02:00 || Sunday 02:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''EST''' &amp;lt;br&amp;gt; Eastern Standard Time (USA) || Friday 05:00 || Sunday 05:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''GMT''' &amp;lt;br&amp;gt; Greenwich Mean Time|| Friday 09:00 || Sunday 09:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''BST''' &amp;lt;br&amp;gt; British Summer Time &amp;lt;br&amp;gt; '''CET''' &amp;lt;br&amp;gt; Central European Time|| Friday 10:00 || Sunday 10:00&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |'''AEST''' &amp;lt;br&amp;gt; Australian Eastern Standard Time || Friday 19:00 || Sunday 19:00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Times apply to adjacent Time Zones only.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
[[Exotic]] [[Primary Weapons]] cost 23 [[Strange Coins]] each while [[Special Weapons|Special]] and [[Heavy Weapons]] cost 17 Coins each.&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Weapons]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Slot&lt;br /&gt;
| ?Damage Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
These [[Exotic]] armor cost 13 [[Strange Coins]] each.&lt;br /&gt;
===Titan Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Titan Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Hunter Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Hunter Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Warlock Armor===&lt;br /&gt;
{{#ask: [[Category:Exotic]] [[Category:Agent of the Nine]] [[Category:Warlock Armor]]&lt;br /&gt;
| ?Type&lt;br /&gt;
| ?Cost#-&lt;br /&gt;
| headers = plain&lt;br /&gt;
| link = all&lt;br /&gt;
| class= sortable wikitable smwtable&lt;br /&gt;
| limit = 9999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vehicles Upgrades==&lt;br /&gt;
These [[Legendary]] Vehicle Upgrades cost 23 [[Strange Coins]] each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Upgrade&lt;br /&gt;
!Boost Color&lt;br /&gt;
!Function&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Emerald Coil]] || Green || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Plasma Drive]] ||Orange &amp;lt;br&amp;gt; (Default)|| align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Stealth Drive]] || Red || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|[[Void Drive]] || Purple || align = &amp;quot;left&amp;quot; |Permanently increase a rare Sparrow's speed and durability. || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Ornaments==&lt;br /&gt;
{{See also|Weapon Ornaments}}&lt;br /&gt;
{{:Weapon Ornaments}}&lt;br /&gt;
&lt;br /&gt;
==Consumables and Materials==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Glass Needles]] || 3 [[Strange Coins]] &amp;lt;br&amp;gt; 3 [[Motes of Light]] &amp;lt;br&amp;gt; 1 [[Exotic Shard]] ||&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Three of Coins]] || 7 [[Strange Coin]] ||&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Urn of Sacrifice]] || 1 [[Strange Coin]] || [[Eris Morn]] [[quest]]&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Auto Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Hand Cannon Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Pulse Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Scout Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Fusion Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Shotgun Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Sniper Rifle Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Rocket Launcher Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|5 [[Machine Gun Telemetry]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|3 [[Heavy Ammo Synthesis]] || 1 [[Strange Coin]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Currency Exchange==&lt;br /&gt;
1 [[Mote of Light]] for 2 [[Strange Coin]]s&lt;br /&gt;
&lt;br /&gt;
==Old Year 1 Gear==&lt;br /&gt;
===Year 1 Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon&lt;br /&gt;
!Type&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon's Breath]]|| [[Rocket Launchers]] || [[Solar]] || 17 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gjallarhorn]]|| [[Rocket Launchers]] || [[Solar]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Hard Light]]|| [[Auto Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Breaker]]|| [[Sniper Rifles]] || [[Solar]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[MIDA Multi-Tool]]|| [[Scout Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[No Land Beyond]]|| [[Sniper Rifles]] || [[Kinetic]] || 17 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Patience and Time]]|| [[Sniper Rifles]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Plan C]]|| [[Fusion Rifles]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Death]]|| [[Pulse Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[SUROS Regime]]|| [[Auto Rifles]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[The Last Word]]|| [[Hand Cannons]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderlord]]|| [[Machine Guns]] || [[Arc]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Truth]]|| [[Rocket Launchers]] || [[Void]] || 17 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Universal Remote]]|| [[Shotguns]] || [[Kinetic]] || 23 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Year 1 Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor&lt;br /&gt;
!Class&lt;br /&gt;
!Type&lt;br /&gt;
!Cost&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[ACD/0 Feedback Fence]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ATS/8 ARACHNID]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Achlyophage Symbiote]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[An Insurmountable Skullfort]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Apotheosis Veil]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bones of Eao]] || [[Hunter]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Celestial Nighthawk]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws of Ahamkara]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Crest of Alpha Lupi]] || [[Titan]], [[Hunter]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Don't Touch Me]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Eternal Warrior]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heart of the Praxic Fire]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of Inmost Light]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Helm of Saint-14]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Khepri's Sting]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Knucklehead Radar]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Beyond Nemesis]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucky Raspberry]] || [[Hunter]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mask of the Third Man]] || [[Hunter]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mk. 44 Stand Asides]] || [[Titan]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[No Backup Plans]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nothing Manacles]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidian Mind]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peregrine Greaves]] || [[Titan]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Purifier Robes]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Radiant Dance Machines]] || [[Hunter]] || [[Leg Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruin Wings]] || [[Titan]] || [[Gauntlets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull of Dire Ahamkara]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Starfire Protocol]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sunbreakers]] || [[Warlock]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Armamentarium]] || [[Titan]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Glasshouse]] || [[Titan]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[The Dark Below]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Ram]] || [[Warlock]] || [[Helmets]] || 13 [[Strange Coins]] || Requires [[House of Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Voidfang Vestments]] || [[Warlock]] || [[Chest Armor]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Young Ahamkara's Spine]] || [[Hunter]] || [[Gauntlets]] || 13 [[Strange Coins]] ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Xûr Locations Record==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Week&lt;br /&gt;
! Dates           &lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |75 || 2/26- 2/28 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |74 || 2/19- 2/21 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |73 || 2/12 - 2/14|| In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |72 || 2/5 - 2/7 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |71 || 1/29 - 1/31 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |70 || 1/22 - 1/24 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |69 || 1/15 - 1/17|| In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |68 || 1/8 - 1/10 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |67 || 1/1 - 1/3 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |66 || 12/25 - 12/27 || In [[The Tower]]. At the door across from [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |65 || 12/18 - 12/20 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |64 || 12/11 - 12/13 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |63 || 12/4 - 12/6 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |62 || 11/27 - 11/29 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |61 || 11/20 - 11/22 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |60 || 11/13 - 11/15 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |59 || 11/6 - 11/8 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |58 || 10/30 - 11/1 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |59 || 10/23 - 10/25 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |58 || 10/16 - 10/18 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |57 || 10/9 - 10/11 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |56 || 10/2 - 10/4 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |55 || 9/25 - 9/27 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |54 || 9/18 - 9/21 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |53 || 9/11 - 9/13 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |52 || 9/4 - 9/6 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |51 || 8/28 - 8/30 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |50 || 8/21 - 8/23 || In [[Tower]], near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |49 || 8/14 - 8/16 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |48 || 8/7 - 8/9 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |47 || 7/31 - 8/2 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |46 || 7/24 - 7/26 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |45 || 7/17 - 7/19 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |44 || 7/10 - 7/12 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |43 || 7/3 - 7/5 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |42 || 6/26 - 6/28 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |41 || 6/19 - 6/21 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |40 || 6/12 - 6/14 || In [[Tower]], In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |39 || 6/5 - 6/7 || In [[The Tower]]. Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |38 || 5/29 - 5/31 || In [[The Tower]]. Next to [[Crucible Quartermaster]].&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |37 || 5/22 - 5/24 || In [[Vestian Outpost]]. Upon spawn, go right, past the [[Bounty Tracker]] and into a doorway that has opened.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |36 || 5/15 - 5/17 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |35 || 5/8 - 5/10 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |34 || 5/1 - 5/3 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |33 || 4/24 - 4/26 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |32 || 4/17 - 4/19 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |31 || 4/10 - 4/12 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |30 || 4/3 - 4/5 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |29 || 3/27 - 3/29 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |28 || 3/20 - 3/22 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |27 || 3/13 - 3/15 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |26 || 3/6 - 3/8 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |25 || 2/29 - 3/1 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |24 || 2/20 - 2/22 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |23 || 2/13 - 2/15 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |22 || 2/6 - 2/8 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |21 || 12/30 - 2/1 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |20 || 1/23 - 1/25 ||  Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |19 || 1/16 - 1/18 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |18 || 1/09 - 1/11 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |17 || 1/02 - 1/04 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |16 || 12/26 - 11/28 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |15 || 12/19 - 11/21 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |14 || 12/12 - 12/14 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |13 || 12/5 - 12/7 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |12 || 11/28 - 11/30 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |11 || 11/21 - 11/23 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |10 || 11/14 - 11/16 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |9 || 11/7 - 11/9 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |8 || 10/31 - 11/2 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |7 || 10/24 - 10/26 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |6 || 10/17 - 10/19 || In Tower Hangar, immediately turn right after entering the Tower Hangar area through the tunnel.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |5 || 10/10 - 10/12 || Near [[The Speaker]], in Tower North.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |4 || 10/3 - 10/5 || Near [[Titan Vanguard|Titan]], [[Hunter Vanguard|Hunter]] and [[Warlock Vanguard]]s. Go into the room then turn right.&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |3 || 9/26/ - 9/28 || In Bar/Lounge area of Tower Hangar.&lt;br /&gt;
|-dor]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |2 || 9/19 - 9/21 || In the Tower North, near the [[The Speaker]]&lt;br /&gt;
|-&lt;br /&gt;
|align = &amp;quot;center&amp;quot; |1|| 9/12 - 9/14 || Next to [[Crucible Quartermaster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;My movements are not fully under my own control..is is different for you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There are no birds where I come from the things that fly are like shadows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We came up from the dust and burrowed into flesh for warmth and became something new.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My movements to a significant degree are dependent on planetary alignments.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What sort of thing are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is something inside me that wishes to connect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For organic life to prosiest it requires constant adaptation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The pull of the outer worlds is so faint here, the sun is so heavy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My will is not my own.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An end is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;it is my will to speak to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope to be here again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of these cells in this body began on this world, so strange to return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bodies come and go but the cells remember and if they forget the Nine remember it for us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So much light here, I suppose I feel pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So lonely here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guardian&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An end will come...we will be there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My function here is to trade...I know this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Nine wish to speak to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I may be here when you return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Awoken did not make a choice...but we did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These inner worlds are very strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My movements..are not predictable even to me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am only an Agent, the Nine rule beyond the Joveans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel a great many consciousnesses impinging on my mind and all of them so small and lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am an Agent of the Nine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Similar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I...cannot endure this place long.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is very possible that the Nine will help humanity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speak with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understood my mission when the Nine put it in me but now I cannot articulate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Each mote of dust tells a story of ancient earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Items belong to the Nine not me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If I am here it is the Nine that sent me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not know what the Nine want with you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Some of this bodies ancestors where born on this world but we were greatly changed to live in the outer worlds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But it was the Nine that gave us purpose and the Nine that&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I came to the light..perhaps..to understand the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You walk among them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not fully control my movements.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good bye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have told you what I can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The deep black is many things but never lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think the cells of this body are dying already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have information but I do not know yet if you are the one it is meant for.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your traveler has a dark mirror.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it is very possible that I am here to help you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;we saw the colony fail...not knowing what we saw.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
{{NPCs}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Thunderstrike&amp;diff=86916</id>
		<title>Thunderstrike</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Thunderstrike&amp;diff=86916"/>
				<updated>2017-09-15T02:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Stormcaller]]&lt;br /&gt;
| Type = [[Melee]]&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Chain Lightning]]&lt;br /&gt;
| Perk 2 = [[Amplitude]]&lt;br /&gt;
| Perk 3 = [[Rising Storm]]&lt;br /&gt;
| Description = Deliver an electrocuting Arc melee strike at extended range.&lt;br /&gt;
| Key Bind = R1 or RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Thunderstrike is [[Stormcaller]]'s [[melee|Melee attack]].&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
'''[[Chain Lightning]]''' - Your Thunderstrike chains to another nearby enemy.&lt;br /&gt;
&lt;br /&gt;
'''[[Amplitude]]''' -&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Vortex_Grenade_(Voidwalker)&amp;diff=86915</id>
		<title>Vortex Grenade (Voidwalker)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Vortex_Grenade_(Voidwalker)&amp;diff=86915"/>
				<updated>2017-09-13T13:44:58Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Vortex Grenade}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Voidwalker]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 350 &lt;br /&gt;
| Radius = 4m&lt;br /&gt;
| Prerequisite = None&lt;br /&gt;
| Next = [[Scatter Grenade]]&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Deals damage in extremely rapid pulses, totaling 100 damage per second for 3.5s. Does not have damage falloff. Vortex Mastery boosts duration to 6s for 600 total damage.&lt;br /&gt;
| Description = A grenade that creates a vortex which continually damages enemies trapped inside.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Vortex Grenade is one of [[Voidwalker]]'s [[grenade]] [[abilities]]. Vortex grenade explodes on contact. It leaves an AoE bubble with 4 meters radius on the ground and deals 100 [[Void]] damage per second to all enemies within it or passing through it. The bubble lasts for 3.5 seconds.&lt;br /&gt;
&lt;br /&gt;
*This ability is similar to [[Solar Grenade]].&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*This is one of the best tools to deny or lock down an area. Preventing your [[enemies]] from accessing it.&lt;br /&gt;
&lt;br /&gt;
*Vortex Grenade should be paired with [[Vortex Mastery]] [[Upgrades|talent]], making the field last significantly longer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voidwalker]]&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
{{Voidwalker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Magnetic_Grenade&amp;diff=86914</id>
		<title>Magnetic Grenade</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Magnetic_Grenade&amp;diff=86914"/>
				<updated>2017-09-13T13:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Defender]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 180/245&lt;br /&gt;
| Radius = 5m&lt;br /&gt;
| Prerequisite = None&lt;br /&gt;
| Next = [[Spike Grenade]]&lt;br /&gt;
| Function = Generates two explosions for 100 and then 80 damage. Deals 65 additional damage if it sticks to a target.&lt;br /&gt;
| Description = A grenade that attaches to enemies and explodes twice.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Magnetic Grenade is a [[grenade]] used by [[Defender]]. It not only attaches itself to targets but also explodes twice. The 2 explosions deal 100 and 80 damage respectively. If the grenade is stuck to a target, it deals another 65 damage.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks== &lt;br /&gt;
*In [[The Crucible]], the Magnetic Grenade is lethal to any player if you can stick it on them.&lt;br /&gt;
&lt;br /&gt;
*It is ideal to attach it onto a stronger [[enemies]] such as [[Majors and Ultras]] and [[bosses]], don't waste them on weak foes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Defender]]&lt;br /&gt;
{{Defender Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Fusion_Grenade_(Sunsinger)&amp;diff=86913</id>
		<title>Fusion Grenade (Sunsinger)</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Fusion_Grenade_(Sunsinger)&amp;diff=86913"/>
				<updated>2017-09-13T13:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page2|Fusion Grenade}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Warlock]]&lt;br /&gt;
| Subclass = [[Sunsinger]]&lt;br /&gt;
| Type = [[Grenade]]&lt;br /&gt;
| Damage = 100/165&lt;br /&gt;
| Radius = 5m&lt;br /&gt;
| Prerequisite = [[Firebolt Grenade]]&lt;br /&gt;
| Next = None&lt;br /&gt;
| Perk 1 =&lt;br /&gt;
| Perk 2 =&lt;br /&gt;
| Perk 3 =&lt;br /&gt;
| Function = Deals 65 additional damage if it sticks to a target when thrown.&lt;br /&gt;
| Description = An explosive grenade that causes bonus damage when attached to its target.&lt;br /&gt;
| Key Bind = L1 or LB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Fusion Grenade is one of [[Sunsinger]]'s [[grenade]] [[abilities]]. Fusion Grenade causes 65 additional damage when it attached to its target, dealing a maximum of 165 damage.&lt;br /&gt;
&lt;br /&gt;
In [[PvE]], it does 2281 damage from the explosion and another 1059 damage if it sticks to the target for a total of 3340 damage.&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*This sticky grenade can 1-shot anyone in [[The Crucible]] if you can get it attached to the person.&lt;br /&gt;
&lt;br /&gt;
*It is also effective at damaging [[Majors and Ultras]].&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
The most obvious pro to this grenade is that it is a guaranteed one hit kill if you land it. It doesn't matter if it sticks to the enemy's face or his pinky toe, if it sticks to him he will die.&lt;br /&gt;
&lt;br /&gt;
This is great for getting [[Postmortem]] [[Crucible Medals]] for [[bounties]]. And also great for those of you that have the mentality of, &amp;quot;If I'm going down... you're coming with me.&amp;quot; So many times I've been in a firefight and got caught reloading or someone got the jump on me so I knew I was dead... and in most cases I would be, but not with the fusion grenade. Even if I did die, I at least preserved a 1:1 KD for the moment.&lt;br /&gt;
&lt;br /&gt;
Some of my favorite uses of this grenade have been times where I've known there to be enemies in a certain room or on a flag or whatever... I'd pop from around the corner/out of cover, throw one of these on someone and then run away or go back behind cover laughing as I knew it was only a matter of a second before they blew up and I got a kill without them even having a chance of retaliation.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
While this grenade has a huge upside.. it also has a huge downside. It has to be aimed. While there is a decent homing system on the grenade allowing it to attach itself even if your aim was a little off, it's not going to chase your opponent more than a couple feet away. In close proximity, this grenade shines. However, when your opponent is several yards away it can be very very difficult to land this, rendering it completely useless.&lt;br /&gt;
&lt;br /&gt;
The grenade has an AoE effect but it's extremely small, I've gotten maybe 2 kills with this grenade where it didn't stick to the opponent but that's only because they were literally right next to it. I have gone more and more away from this grenade and more towards the firebolt. Lag can make this grenade very difficult to land and with people running/sprinting/blinking everywhere it only amplifies this effect. Coupled with this grenade being almost useless from long range I've just found firebolt to be better though I would recommend this for rumble matches. I'll never forget the one fusion grenade toss I had from 70 yards away that stuck. I felt like I just threw a touchdown in the Superbowl, a pretty gratifying experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sunsinger]]&lt;br /&gt;
[[Category:Warlock]]&lt;br /&gt;
{{Sunsinger Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Fist_of_Havoc&amp;diff=86912</id>
		<title>Fist of Havoc</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Fist_of_Havoc&amp;diff=86912"/>
				<updated>2017-09-13T13:42:01Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Titan]]&lt;br /&gt;
| Subclass = [[Striker]]&lt;br /&gt;
| Type = [[Super]] &lt;br /&gt;
| Cooldown = 4 minutes&lt;br /&gt;
| Prerequisite =&lt;br /&gt;
| Next =&lt;br /&gt;
| Perk 1 = [[Aftermath]]&lt;br /&gt;
| Perk 2 = [[Death From Above]]&lt;br /&gt;
| Perk 3 = [[Shockwave]]&lt;br /&gt;
| Description = Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light.&lt;br /&gt;
| Key Bind = L1 + R1 or LB + RB&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Fist of Havoc is the [[super]] ability for the [[Striker]]. When the ability is activated, the player smashes ground, dealing massive amount of AoE damage in a radius around her. Fist of Havoc will instantly kill all weaker enemies in [[PvE]] and enemy players in [[PvP]]. If you are moving your directional stick while activating the ability, your Striker will leap in that direction before exploding. &lt;br /&gt;
&lt;br /&gt;
Additionally, during the activation animation, your Striker become very resistant to damage, although she can still be killed during the animation or leaping.&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Players can combo Fist of Havoc with jump and [[lift]] to launch themselves from faraway distances. Their bodies are transformed into living artillery shells that deal colossal amounts of damage as they land. &lt;br /&gt;
&lt;br /&gt;
*Because you always leap a specific distance, Fist of Havoc might take some practice to get used to. You will need to practice your aim and hit your intended targets consistently.&lt;br /&gt;
&lt;br /&gt;
*If you die before your Fist of Havoc activates (this includes leaping off of a cliff), your Fist will be immediately recharged upon respawn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Titan]]&lt;br /&gt;
[[Category:Striker]]&lt;br /&gt;
{{Striker Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	<entry>
		<id>https://www.destinygamewiki.com/mediawiki/index.php?title=Throwing_Knife&amp;diff=86911</id>
		<title>Throwing Knife</title>
		<link rel="alternate" type="text/html" href="https://www.destinygamewiki.com/mediawiki/index.php?title=Throwing_Knife&amp;diff=86911"/>
				<updated>2017-09-13T13:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;Coolio: Text replacement - &amp;quot;{{Ability Infobox&amp;quot; to &amp;quot;{{D2Wiki Page}}
{{Ability Infobox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D2Wiki Page}}&lt;br /&gt;
{{D2Wiki Page}}&lt;br /&gt;
{{Ability Infobox&lt;br /&gt;
| image = &lt;br /&gt;
| Class = [[Hunter]]&lt;br /&gt;
| Subclass = [[Gunslinger]]&lt;br /&gt;
| Type = [[Melee]]&lt;br /&gt;
| Prerequisite = &lt;br /&gt;
| Next = &lt;br /&gt;
| Perk 1 = [[Circle of Life]]&lt;br /&gt;
| Perk 2 = [[Incendiary Blade]] &lt;br /&gt;
| Perk 3 = [[Knife Juggler]]&lt;br /&gt;
| Description = Throw a knife from a distance.&lt;br /&gt;
| Key Bind =&lt;br /&gt;
| Extra =&lt;br /&gt;
}}&lt;br /&gt;
Throwing Knife is [[Gunslinger]]'s [[melee]] ability. It causes your melee attack to throw a knife at the enemy. Throwing Knife will only activate if the target is outside of your melee range. Otherwise you will perform a regular melee attack. Throwing Knife is affected by gravity. As the knife travels, it will fall in a downward arc. Be sure to aim high when attempting to hit a far away enemy. &lt;br /&gt;
&lt;br /&gt;
*Note that the ability goes on cooldown even if you miss your intended target.&lt;br /&gt;
&lt;br /&gt;
*Damage: 110hp&lt;br /&gt;
*Critical Damage: 142hp&lt;br /&gt;
*[[Incendiary Blade]]: 7x5(35)&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
*Throwing Knife deals less damage to the body than [[Titan]]'s [[Storm Fist]] and [[Warlock]]'s [[Energy Drain]].&lt;br /&gt;
&lt;br /&gt;
*Throwing Knife is the only melee ability capable of achieving critical damage. In these cases it is the highest damaging melee ability.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knife has massive aim assist, making headshots deceptively easy. Always aim high and the aim assist will forgive slight mistakes.&lt;br /&gt;
&lt;br /&gt;
*Throwing knife might take some practice to land properly especially at medium to long range because it has an arc to its flying path.&lt;br /&gt;
&lt;br /&gt;
*In [[PvP]], you can throw the knife at enemy who charges at you intending a melee attack. &lt;br /&gt;
&lt;br /&gt;
[[Category:Hunter]]&lt;br /&gt;
[[Category:Gunslinger]]&lt;br /&gt;
{{Gunslinger Abilities}}&lt;/div&gt;</summary>
		<author><name>Coolio</name></author>	</entry>

	</feed>