Weapons

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General Information

In Destiny Weapons are divided into 3 types: Primary, Special and Heavy. Primary Weapons consist of Auto Rifles, Hand Cannons, Pulse Rifles and Scout Rifles. Secondary Weapons consist of Fusion Rifles, Sniper Rifles, Shotguns and Sidearms. Heavy Weapons consist of Machine Guns and Rocket Launchers. There are, however, exceptions to this rule that exist.

Endgame Weapons - Max Level Weapons and their upgrades and stats.


Year 3 Weapons

See also: Year 3 Weapons

Year 3 Weapons

Primary Weapons

Auto Rifles

Auto Rifles are fully automatic weapons.

Hand Cannons

Hand Cannons are semi-automatic pistols with powerful single shots but limited magazine size and heavy recoil.

Pulse Rifles

Pulse Rifles are burst-fire weapons.

Scout Rifles

Scout Rifles are long-range, high-impact semi-automatic weapons.

Special Weapons

Fusion Rifles

Fusion Rifles fire powerful bursts of energetic shots after short charge-ups. Unlike most other weapon types, the bolts fired from these weapons have travel time from the barrel to the target.

Shotguns

Shotguns fire a wide spray of buckshot that is highly effective at close range but is useless at longer ranges.

Sidearms

Sidearms are fast-firing, semi-automatic pistols introduced in House of Wolves expansion.

Sniper Rifles

Sniper Rifles are long-range, high-impact semi-automatic weapons that can zoom very close into targets and (in PvP situations) are capable of one-hit kills as long as the shot hits the head of the enemy Guardian.

Heavy Weapons

Machine Guns

Machine Guns are fully automatic weapons with strong shots and heavy recoil.

Rocket Launchers

Rocket Launchers fire rockets that explode upon impact. Unlike most other weapon types, the projectiles fired from these weapons have travel time from the barrel to the target.

Swords

Swords are melee weapons introduced in The Taken King. Unlike any other weapon type, swords can be used even if there is no ammo remaining for them in the player's inventory. In this case, the hilt of the weapon is used instead for a considerably slower attack.

Weapon Perks

Main article: Weapon Upgrades

Weapon Perks are addons arranged as a "Talent Grid" that enhance or customize the stats and attributes of the weapon that are viewable by inspecting the weapon whilst in the player menu. Uncommon or rarer weapons gain Experience Points when players use the weapons or by the use of Motes of Light. As the weapons gain EXP, upgrades will be unlocked. Players can unlock these upgrades by spending certain currencies such as Glimmer.

  • The rarer the weapon, the more upgrades it'll have.

How to Obtain Weapons

Weapons can be obtained through fighting enemies in the Story mode, the Crucible. They can be given as rewards for completing daily bounties, Daily and Weekly Heroic Strikes and the Weekly Nightfall. They are sometimes found in loot chests, engrams, and earned as rewards for fighting in the Crucible.

Year 1 and 2 Information

In House of Wolves, players can upgrade their old Legendary and Exotic weapons to the highest Attack (170) with Ascend perk that requires Etheric Light and Exotic Shard respectively.

In The Taken King, players can infuse their unused weapons into other weapons of their choice, consuming the first weapon and, as of April 12th 2016, increasing the Attack of the second weapon to match that of the first (to a maximum of 335). Rare, Legendary and Exotic weapons can be infused into Legendary weapons whilst only Legendary and Exotic weapons can be infused into other Exotics.

House of Wolves Weapons - Weapons released in House of Wolves expansion.

The Dark Below Weapons - Weapons exclusive to The Dark Below expansion.

The Taken King Weapons - Weapons exclusive to The Taken King expansion.

Images

Weapons concept1.jpgWeapons concept2.jpgWeapons concept3.jpgWeapons concept4.jpg


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