Difference between revisions of "Vault of Glass"

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==Walkthrough==
 
==Walkthrough==
===Spire===
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===Opening the Gate - Rising Spires===
 
Put 2 people on each of the three circles. The mid 2 can help the sides as needed.
 
Put 2 people on each of the three circles. The mid 2 can help the sides as needed.
  

Revision as of 19:50, 18 September 2014

Vault of Glass
Information
Type Raid
Location Ishtar Sink, Venus
Players 6
Tier 1 Level 26
Tier 2 Level 30
Description Beneath Venus, evil stirs.
Vault of Glass is a level 27 Raid found in Ishtar Sink, Venus. The activity requires a group of 6 players. Vault of Glass will was released on September 15, 2014.

Vault of Glass is the first Raid for Destiny. The player needs to be close to level 24 to even access it. Players are recommended to be level 26 or higher The raid requires the 6-man fireteam to be but also skilled and geared but also coordinated. They will be no automatic match making for Vault of Glass.

Vault of Glass has multiple bosses. Players can only defeat each boss once per week. The raid resets on Tuesday?

Tips and Tricks

  • The leader of your fireteam saves the progress for the raid.
  • Level 25 and under are not recommended. These players will have trouble staying alive and doing damage.

Walkthrough

Opening the Gate - Rising Spires

Put 2 people on each of the three circles. The mid 2 can help the sides as needed.

You DON'T have to stay in the circle once it's up. But at least one should really stay in it on the sides.

The Praetorians are the biggest problems. Call them out and use the proper weapon for the shield (It's the purple one, w/e that is)

Templar

Phase 1

Turret Defense! You're the turrets.

You defend the middle, then the two sides, then all three.

The "diseased" mobs drop debuff circles on death. Get rid of your debuffs before the ritual goes off by running into the glowing middle circle

Circle has limited uses? Try not to fail

Phase 2

Oracles spawn at locations designated by musical tones. They need to die or you'll wipe due to debuff overload.

Hobgoblins spawn on the pillars around the arena. I'd recommend putting someone on them before they get outta hand.

Phase 3

Put someone good on the relic. They 1-shot the problem mobs, cleanse the debuff, and blow up the Templar's shield.

Once the shield goes down, someone gets trapped. Pew pew to get out. Just not with a rocket launcher.

Everyone else attack the Templar

Gorgon's Maze

You have to sneak past them. No weapons, no double jump, no supers. Grenades might distract them?

Cloak works.

If ANYONE is seen, everyone dies.

There's a little cave in the floor you have to find to get past this part

Atheon, Time's Conflux

Kill the normal gatekeeper

Split the party. 2-3 go in the portals, others stay out to keep them open and to defend the middle thing.

Middle thing is turret defense. Minotaurs spawn from the actual gate constantly and are the only mobs that can kill the middle pylon.

Left has Praetorians and right has hobgoblins. Both are annoying.

Kill the gatekeeper in each portal. Grab the relic when you're done. If it gets dropped for too long you die.

Relic person has to leave the portal LAST or the people get stuck on the wrong side?

Debuff here makes you have a black screen. Relic dispels.

After you get through the portals and kill any oracles that may appear above the gates, a pillar begins to form in the center. Vex will charge at it and try to sacrifice themselves, if they do this, you all die.

Last boss charges at you shooting, then teleports the 3 furthest players into one of the gates (random). The other three have to open the gate, 2 charge in and help, the other defends the gate from one hit kamakaze Vex, and keeps it open.

Do this twice and the boss is weakened considerably, and easier to damage.

Loot

Ascendant Shard

Ascendant Energy

Raid Gear

Lore

Beneath Venus, evil stirs.
King's Fall
Vault of GlassCrota's EndPrison of Elders*