Difference between revisions of "Titan"

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===Perks===
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==Training Perks==
 
==Training Perks==
 
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Revision as of 06:04, 1 September 2015

The Titan is the "tank" class of Destiny. Titans have 3 subclasses, Striker (Arc), Defender (Void) and Sunbreaker (Solar). Striker is the offensive and solo-oriented subclass while Defender is the defensive and group-oriented subclass. Titans have more armor and defensive capabilities than both Hunter and Warlock.

  • You start off as a Striker and unlock Defender at level 15. Note: once you unlock Defender for one character, it will be unlocked for any new Titan characters you make in the future. Sunbreaker was released in The Taken King expansion. It is unlocked after completing the Titan quest ????.

Play Style

Striker can turn her body into the a living artillery with Fist of Havoc super. Striker can disorient her enemies with Flashbang Grenade and go toe to toe with them in close-quarters with Storm Fist.

Defender can create a defensive barrier called Ward of Dawn that protects herself and her allies from enemy fire. Defender is able to disable enemy abilities with Suppressor Grenade and create another shield through Disintegrate.

Titan's jump ability is lift, a jetpack-like skill that boosts the player upward.

Striker

Main article: Striker

Abilities

 TypeDescription
Fist of HavocSupersSmash the ground and dissolve nearby enemies in a maelstrom of Arc Light.
Flashbang GrenadeGrenadesAn explosive grenade that disorients the enemies it damages.
LiftJumpsJump and then press (X) or (A) again while in the air to activate lift.
Lightning GrenadeGrenadesA grenade that sticks to any surface, periodically emitting bolts of lightning.
Pulse Grenade (Striker)GrenadesA grenade that periodically damages enemies inside its explosion radius.
Storm FistMelee AbilitiesA punishing melee attack that deals bonus damage.

Perks

Ability Perks

 AbilityDescription
AftermathFist of HavocFist of Havoc leaves a damage-dealing field in its wake.
AmplifyStorm FistKills with Storm Fist significantly reduce the cooldown of Fist of Havoc.
CatapultLiftUpgrades Lift to provide a strong initial burst of momentum.
Death from AboveFist of HavocAfter jumping, Fist of Havoc can be aimed at enemies below.
DischargeStorm FistHits with Storm Fist have a chance to deal area of effect damage around the target.
Increased ControlLiftUpgrades Lift for better directional control while in the air.
Increased HeightLiftUpgrades Lift to travel to greater heights.
OverloadStorm FistHits with Storm Fist have a chance to immediately reset its cooldown.
ShockwaveFist of HavocFist of Havoc unleashes a wave of devastating energy which travels along the ground.

Miscellaneous Perks

 Description
AftershocksIncreases the duration of Pulse Grenade, Lightning Grenade, and Aftermath.
HeadstrongSprinting increases the leap distance of Fist of Havoc. Increases Agility by 1.
JuggernautAfter sprinting for a short time, gain a protective shield.
Shoulder ChargeAfter sprinting for a short time, press R1 or RB to unleash a devastating melee attack.
TransfusionKills with melee attacks immediately trigger health regeneration.
UnstoppableYou are harder to kill while using Fist of Havoc. Increases Armor by 1.

Defender

Main article: Defender

Abilities

 TypeDescription
DisintegrateMelee AbilitiesKilling an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage.
LiftJumpsJump and then press (X) or (A) again while in the air to activate lift.
Magnetic GrenadeGrenadesA grenade that attaches to enemies and explodes twice.
Spike Grenade (Defender)GrenadesA grenade that attaches to any surface and emits a torrent of damaging Void Light.
Suppressor GrenadeGrenadesAn explosive grenade that prevents enemies from using abilities for a short time.
Ward of DawnSupersShape Void Light into an indestructible shield to protect you and your allies from harm.

Perks

Ability Perks

 AbilityDescription
Armor of LightWard of DawnWhile inside Ward of Dawn, you and your allies gain significant damage resistance.
Blessing of LightWard of DawnPassing through Ward of Dawn grants you and your allies a temporary shield.
CatapultLiftUpgrades Lift to provide a strong initial burst of momentum.
Gift of LightDisintegrateWhile the shield created by Disintegrate is active, all of your melee kills have a chance to create Orbs of Light.
Increased ControlLiftUpgrades Lift for better directional control while in the air.
Increased HeightLiftUpgrades Lift to travel to greater heights.
UnbreakableDisintegrateForce Barrier continually recharges
War MachineDisintegrateWhile Force Barrier is active, all your weapons reload and ready blindingly fast.
Weapons of LightWard of DawnPassing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.

Miscellaneous Perks

 Description
Bastion (Perk)Increases the duration of Ward of Dawn. Increases Armor by 2.
Gift of the VoidAs Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light.
IlluminatedIncreases the benefits granted by Blessing of Light and Weapons of Light.
IlluminationSeal this Subclass, locking previous choices.
Iron HarvestHeavy Weapon kills have a chance to create Orbs of Light for your allies.
RelentlessIncreases the duration and strength of the shield created by Disintegrate.
UntouchableReduces the cooldown time of Ward of Dawn. Increases Armor by 1.

Sunbreaker

Main article: Sunbreaker

Abilities

 TypeDescription
Fusion Grenade (Sunbreaker)GrenadesAn explosive grenade that causes bonus damage when attached to its target.
Hammer of SolSupersSummon a flaming hammer and wreak destruction upon your enemies.
Incendiary Grenade (Sunbreaker)GrenadesA grenade whose explosion explosion catches enemies on fire, causing additional damage over time.
LiftJumpsJump and then press (X) or (A) again while in the air to activate lift.
SunstrikeMelee AbilitiesBurn your enemies with a heavy Solar Melee strike.
Thermite GrenadeGrenadesA grenade that sends forward a burning line of fire.

Perks

Ability Perks

 AbilityDescription
CatapultLiftUpgrades Lift to provide a strong initial burst of momentum.
ForgemasterHammer of SolThrow more hammers, and hammers cause bigger explosions.
Increased ControlLiftUpgrades Lift for better directional control while in the air.
Increased HeightLiftUpgrades Lift to travel to greater heights.
Melting PointSunstrikeBurn away your target’s defense. While burning, targets are weakened to both you and your allies.
Scorched EarthHammer of SolIgnite the world, creating Sunspots where your Hammer of Sol impacts.
Stoke the ForgeSunstrikeReduces Sunstrike cooldown by 60%. Getting a killing blow with Sunstrike instantly recharges it.
SunchargeHammer of SolPress R1 or RB during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies.
Thermal VentSunstrikeSunstrike releases a Solar explosion on hit. Kills create a Sunspot that damages enemies inside.

Miscellaneous Perks

 Description
CauterizeEnemies brought down by your fire regenerate your health.
Explosive PyreEnemies felled by your hammer explode, chaining fiery Solar damage to others.
Fire KeeperWhen standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer.
FlameseekerYour Hammer of Sol will alter its flight path to seek out your enemies.
FleetfireEnemies brought down by your fire grant you bonus agility and reload speed for a short time. Stacks up to 3 times.
Simmering FlamesWhen Super energy is full, grenade and melee abilities recharge twice as fast.

Training Perks

 AgilityArmorRecovery
Titan Codex I+2+2
Titan Codex II+2+2
Titan Codex III+2+2
Titan Codex IV+1+2+2
Titan Codex V+5
Titan Codex VI+4+1

Gear

Marks are special armor that can only be equipped by the Titan class. While they have no stats, marks allow Titans to further customize themselves and show their ranks and accomplishments.

Images

Titan Armor Concept


Titan

StrikerDefenderSunbreaker
GunslingerBladedancerNightstalker
VoidwalkerSunsingerStormcaller