Difference between revisions of "Stats"

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'''[[Armor (Stat)|Armor]]''': Increases the amount of damage you can take before dying.
 
'''[[Armor (Stat)|Armor]]''': Increases the amount of damage you can take before dying.
  
'''[[Attack]]''':  
+
'''[[Attack]]''': Higher Attack increases your damage to higher level enemies.  
 
+
'''[[Recovery]]''': Increases the speed at which you regain lost health.
+
 
+
'''[[Light]]''': Increases your damage against higher level [[enemies]].
+
  
 
'''[[Discipline]]''': Reduces cooldown of [[grenades]].  
 
'''[[Discipline]]''': Reduces cooldown of [[grenades]].  
  
'''[[Strength]]''': Reduces cooldown of [[melee]] attacks.
+
'''[[Impact]]''': ???
  
 
'''[[Intellect]]''': Reduces cooldown of [[supers]].
 
'''[[Intellect]]''': Reduces cooldown of [[supers]].
 +
 +
'''[[Light]]''': Increases your damage against higher level [[enemies]].
 +
 +
'''[[Recovery]]''': Increases the speed at which you regain lost health.
 +
 +
'''[[Strength]]''': Reduces cooldown of [[melee]] attacks.

Revision as of 08:34, 29 June 2014

Agility: Increases your movement speed and maximum jump height.

Armor: Increases the amount of damage you can take before dying.

Attack: Higher Attack increases your damage to higher level enemies.

Discipline: Reduces cooldown of grenades.

Impact: ???

Intellect: Reduces cooldown of supers.

Light: Increases your damage against higher level enemies.

Recovery: Increases the speed at which you regain lost health.

Strength: Reduces cooldown of melee attacks.