Difference between revisions of "Range"

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This is an indication of how far away a target can be hit from before damage penalties start being applied. You'll notice very quickly that the range penalty on [[Shotgun]] is severe, making them completely useless outside melee / close-quarter combat distance.
 
This is an indication of how far away a target can be hit from before damage penalties start being applied. You'll notice very quickly that the range penalty on [[Shotgun]] is severe, making them completely useless outside melee / close-quarter combat distance.
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==Tips and Tricks==
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*[[Fusion Rifles]] do not suffer damage falloff, so sights are not as vital for improving long-range damage. However, range affects fusion rifle projectile speed. The blasts travel more quickly when you have a mod like Hammer Forged equipped, making it easier to hit a target at medium range with more of the shot.
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*Range also plays a role in accuracy when you are firing your weapon, so weapons with a good Range stat tend to be easier to handle when you’re firing at distant enemies.
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*'''[[Weapon Sights]] multiply range when you're aiming down sights!''' - When you equip your weapon with a sight and go into ADS, the [[zoom]] factor provides a direct multiplier to the base range of the weapon. Equipping a 2x zoom sight doubles the distance from which you can deal maximum damage. Unsurprisingly, sniper rifles tend to have the highest zoom factor sights. Combined with a high base damage to begin with, this gives them the best-long range performance of any weapon.
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*Range is also essentially the same stat for [[Rocket Launcher]]’s [[Velocity]] stat.
  
 
{{Stats}}
 
{{Stats}}

Revision as of 21:54, 12 October 2014

Range is a weapon stat that increases the effective range of the weapon. It determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your "bloom" circle when hip-firing. Fusion Rifles doesn't suffer damage fall-off, but instead Range determines the speed of the projectile fired. The longer the bar is the greater range the weapon has.

  • Note that each sight has a range multiplier.

Details:

This is an indication of how far away a target can be hit from before damage penalties start being applied. You'll notice very quickly that the range penalty on Shotgun is severe, making them completely useless outside melee / close-quarter combat distance.

Tips and Tricks

  • Fusion Rifles do not suffer damage falloff, so sights are not as vital for improving long-range damage. However, range affects fusion rifle projectile speed. The blasts travel more quickly when you have a mod like Hammer Forged equipped, making it easier to hit a target at medium range with more of the shot.
  • Range also plays a role in accuracy when you are firing your weapon, so weapons with a good Range stat tend to be easier to handle when you’re firing at distant enemies.
  • Weapon Sights multiply range when you're aiming down sights! - When you equip your weapon with a sight and go into ADS, the zoom factor provides a direct multiplier to the base range of the weapon. Equipping a 2x zoom sight doubles the distance from which you can deal maximum damage. Unsurprisingly, sniper rifles tend to have the highest zoom factor sights. Combined with a high base damage to begin with, this gives them the best-long range performance of any weapon.

AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed