Difference between revisions of "Range"

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Range is a [[Stats#Weapon Stats|weapon stat]] that increases the effective range of the weapon. It determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your "bloom" circle when hip-firing. [[Fusion Rifles]] doesn't suffer damage fall-off, but instead Range determines the speed of the projectile fired. The longer the bar is the greater range the weapon has.
 
Range is a [[Stats#Weapon Stats|weapon stat]] that increases the effective range of the weapon. It determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your "bloom" circle when hip-firing. [[Fusion Rifles]] doesn't suffer damage fall-off, but instead Range determines the speed of the projectile fired. The longer the bar is the greater range the weapon has.
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*Note that each [[sight]] has a range multiplier.
  
 
'''Details:'''
 
'''Details:'''

Revision as of 22:45, 23 September 2014

Range is a weapon stat that increases the effective range of the weapon. It determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your "bloom" circle when hip-firing. Fusion Rifles doesn't suffer damage fall-off, but instead Range determines the speed of the projectile fired. The longer the bar is the greater range the weapon has.

  • Note that each sight has a range multiplier.

Details:

This is an indication of how far away a target can be hit from before damage penalties start being applied. You'll notice very quickly that the range penalty on Shotgun is severe, making them completely useless outside melee / close-quarter combat distance.


AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed