Difference between revisions of "Monte Carlo (Year 2)"

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===Selectable Perk 2===
 
===Selectable Perk 2===
*[[Quickdraw]] - This weapon can be drawn unbelievably fast.
 
*[[Fitted Stock]] - Increases weapon stability.
 
*[[Braced Frame]] - Increased stability. Reduced magazine size.
 
 
===Selectable Perk 3===
 
 
*[[High Caliber Rounds]] - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
 
*[[High Caliber Rounds]] - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
 
*[[Send It]] - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity.
 
*[[Send It]] - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity.

Revision as of 02:35, 22 January 2017

Monte Carlo (Year 2)
Monte Carlo (Year 2)
Information
Year 2
Type Auto Rifle
Slot Primary Weapon
Level 40
Rarity Exotic
Damage Type Kinetic
Attack 320 - 400
Impact 8
Rate of Fire 88
Range 46
Stability 64
Reload 79
Magazine 36
Zoom 15
Recoil 80
Equip Speed 60
Aim Assist 50
Acquired by Purchased from Xur, Decrypted from Exotic Engram, Endgame Activities
Vendor Xur
Cost 23 Strange Coins
Description There will always be paths to tread and methods to try. Roll with it.
Monte Carlo is a level 40 Exotic Auto Rifle. Xur occasionally will occasionally sell this weapon in exchange for 23 Strange Coins. It may also drop during Wrath of the Machine, King's Fall, or as a Nightfall reward. It may also be decrypted from Primary Exotic Engrams.


Perks

Intrinsic Perks

  • Kinetic Damage - This weapon causes Kinetic damage.
  • Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.

Primary Perks

  • Hip Fire - This weapon has bonus accuracy while firing from the hip.

Exotic Perks

  • Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.

Selectable Perk 1

Selectable Perk 2

  • High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
  • Send It - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity.
  • Field Scout - Increased carried ammo capacity.

Ornaments

Images