Difference between revisions of "Hard Light (Year 2)"

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|Perk 3=
 
|Perk 3=
 
|Optional Perks=
 
|Optional Perks=
|Acquired by=
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|Acquired by=Purchased from Xur
|Vendor=
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|Vendor=[[Xur]]
|Cost=
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|Cost=23 Strange Coins
 
|Requirement=
 
|Requirement=
 
|Description=Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces.
 
|Description=Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces.
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}}
 
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{{see also|Hard Light (Year 1)}}
 
{{see also|Hard Light (Year 1)}}
[[Hard Light (Year 2)]] is a level 40 [[Exotic]] [[Auto Rifle]]. It can be
+
[[Hard Light (Year 2)]] is a level 40 [[Exotic]] [[Auto Rifle]]. It can be Purchased from [[Xur]] for 23 [[Strange Coins]]. It also drops from various endgame activities such as [[King's Fall]] and [[Nightfall]].
 
*Hard Light is a [[Year 2]] [[Exotic Weapon]] released in [[The Taken King]] [[expansion]].
 
*Hard Light is a [[Year 2]] [[Exotic Weapon]] released in [[The Taken King]] [[expansion]].
 
__NOTOC__
 
__NOTOC__
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[[Category:Weapons]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:Exotic]] [[Category:The Taken King]] [[Category:Year 2]]
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[[Category:Weapons]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:Exotic]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Agent of the Nine]]

Revision as of 22:50, 28 January 2016

Hard Light (Year 2)
Hard Light (Year 2)
Information
Type Auto Rifle
Slot Primary Weapon
Level 40
Rarity Exotic
Damage Type Kinetic
Attack 310
Impact 8
Rate of Fire 88
Range 28
Stability 82
Reload 86
Magazine 40
Zoom 15
Recoil 100
Equip Speed 90
Aim Assist 100
Acquired by Purchased from Xur
Vendor Xur
Cost 23 Strange Coins
Description Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces.
See also: Hard Light (Year 1)

Hard Light (Year 2) is a level 40 Exotic Auto Rifle. It can be Purchased from Xur for 23 Strange Coins. It also drops from various endgame activities such as King's Fall and Nightfall.

Perks

Column 1

  • Kinetic Damage - This weapon causes kinetic damage.
  • Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.

Column 2

Column 3

  • Volatile Light - Rounds fired from this weapon have no damage falloff, overpenetrate targets and ricochet off hard surfaces.

Column 4

Column 5

  • Glass Half Full - The bottom half of each magazine causes additional damage.
  • Spray and Play - Increases the reload speed of this weapon when its mag is empty.

Tips and Tricks

Trivia

Images

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