Difference between revisions of "Hard Light (Year 2)"
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− | [[Hard Light]] is a level 40 [[Exotic]] [[Auto Rifle]]. It can be | + | {{see also|Hard Light (Year 1)}} |
+ | [[Hard Light (Year 2)]] is a level 40 [[Exotic]] [[Auto Rifle]]. It can be | ||
*Hard Light is a [[Year 2]] [[Exotic Weapon]] released in [[The Taken King]] [[expansion]]. | *Hard Light is a [[Year 2]] [[Exotic Weapon]] released in [[The Taken King]] [[expansion]]. | ||
__NOTOC__ | __NOTOC__ |
Revision as of 21:53, 28 January 2016
Hard Light (Year 2) | |
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Information | |
Type | Auto Rifle |
Slot | Primary Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack | 310 |
Impact | 8 |
Rate of Fire | 88 |
Range | 28 |
Stability | 82 |
Reload | 86 |
Magazine | 40 |
Zoom | 15 |
Recoil | 100 |
Equip Speed | 90 |
Aim Assist | 100 |
Description | Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces. |
- See also: Hard Light (Year 1)
Hard Light (Year 2) is a level 40 Exotic Auto Rifle. It can be
- Hard Light is a Year 2 Exotic Weapon released in The Taken King expansion.
Perks
Column 1
- Kinetic Damage - This weapon causes kinetic damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Accurized Ballistics - More range and impact. Increased recoil.
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
Column 3
- Volatile Light - Rounds fired from this weapon have no damage falloff, overpenetrate targets and ricochet off hard surfaces.
Column 4
- Quickdraw - This weapon can be drawn unbelievably fast.
- Fitted Stock - Increases weapon stability.
Column 5
- Glass Half Full - The bottom half of each magazine causes additional damage.
- Spray and Play - Increases the reload speed of this weapon when its mag is empty.
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Tips and Tricks
Trivia
Images