Supers are powerful abilities that are unique to each subclass. These activated abilities can be offensive or defensive. The nature of the super ability defines the particular subclass.
Super abilities cannot be used continuously. After each use, players must wait for the ability to recharge. Super recharges when the player performs certain in-game actions such as score kills, assists, capturing control points or pick up Orbs of Light.
- Note that players will not lose Super progress upon death.
Types of Supers
Subclass | Class | Cooldown | Description | |
---|---|---|---|---|
Arc Blade | Bladedancer | Hunter | 4 minutes 30 seconds | Charge your blade with Arc Light and consume your foes with lightning |
Fist of Havoc | Striker | Titan | 4 minutes | Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light. |
Golden Gun | Gunslinger | Hunter | 4 minutes 30 seconds | Summons a flaming pistol which disintegrates enemies with Solar Light. |
Hammer of Sol | Sunbreaker | Titan | ??? | Summon a flaming hammer and wreak destruction upon your enemies. |
Nova Bomb | Voidwalker | Warlock | 4 minutes 30 seconds | Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. |
Radiance | Sunsinger | Warlock | Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. | |
Shadowshot | Nightstalker | Hunter | ??? | Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies. |
Stormtrance | Stormcaller | Warlock | ??? | Chain Arc Lightning from your hands. |
Ward of Dawn | Defender | Titan | 4 minutes | Shape Void Light into an indestructible shield to protect you and your allies from harm. |