Difference between revisions of "Monte Carlo (Year 2)"
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{{Weapon Infobox | {{Weapon Infobox | ||
− | |image=monte carlo icon3.jpg | + | |image= monte carlo icon3.jpg |
− | |Type=[[Auto Rifle]] | + | |Year= 2 |
− | |Slot=[[Primary Weapon]] | + | |Type= [[Auto Rifle]] |
− | |Level= | + | |Slot= [[Primary Weapon]] |
+ | |Level= 40 | ||
|Item Level= | |Item Level= | ||
− | |Rarity=[[Exotic]] | + | |Rarity= [[Exotic]] |
− | |Damage Type=[[Kinetic]] | + | |Damage Type= [[Kinetic]] |
− | |Attack= | + | |Attack= 320 - 400 |
− | |Impact=8 | + | |Impact= 8 |
|Blast Radius= | |Blast Radius= | ||
− | |Rate of Fire=88 | + | |Rate of Fire= 88 |
|Charge Rate= | |Charge Rate= | ||
− | |Range=46 | + | |Range= 46 |
|Velocity= | |Velocity= | ||
− | |Stability=64 | + | |Stability= 64 |
− | |Reload=79 | + | |Reload= 79 |
− | |Magazine=36 | + | |Magazine= 36 |
− | |Zoom=15 | + | |Zoom= 15 |
− | |Recoil=80 | + | |Recoil= 80 |
− | |Equip Speed=60 | + | |Equip Speed= 60 |
− | |Aim Assist=50 | + | |Aim Assist= 50 |
− | |Sights= | + | |Sights= |
|Perk 1= | |Perk 1= | ||
− | |Perk 2= | + | |Perk 2= |
− | |Perk 3= | + | |Perk 3= |
− | |Optional Perks= | + | |Optional Perks= |
− | |Acquired by=Purchased from Xur | + | |Acquired by= Purchased from Xur, Decrypted from Exotic Engram, Endgame Activities |
− | |Vendor=[[Xur]] | + | |Vendor= [[Xur]] |
− | |Cost=23 Strange Coins | + | |Cost= 23 Strange Coins |
|Requirement= | |Requirement= | ||
− | |Description=There will always be paths to tread and methods to try. Roll with it. | + | |Description= ''There will always be paths to tread and methods to try. Roll with it.'' |
|Extra= | |Extra= | ||
}} | }} | ||
− | |||
− | |||
− | + | [[Monte Carlo (Year 2)|Monte Carlo]] is a level 40 [[Exotic]] [[Auto Rifle]]. [[Xur]] occasionally will occasionally sell this weapon in exchange for 23 [[Strange Coins]]. It may also drop during [[Wrath of the Machine]],[[ King's Fall]], or as a [[Nightfall]] reward. It may also be decrypted from Primary [[Exotic Engrams]]. | |
− | |||
__NOTOC__ | __NOTOC__ | ||
==Perks== | ==Perks== | ||
− | === | + | |
− | *[[ | + | ===Intrinsic Perks=== |
− | === | + | *[[Kinetic Damage]] - This weapon causes Kinetic damage. |
+ | *[[Infuse]] - Consume a more powerful Weapon to boost the Attack value of this Weapon. | ||
+ | |||
+ | ===Primary Perks=== | ||
*[[Hip Fire]] - This weapon has bonus accuracy while firing from the hip. | *[[Hip Fire]] - This weapon has bonus accuracy while firing from the hip. | ||
+ | |||
+ | ===Exotic Perks=== | ||
*[[Monte Carlo Method]] - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill. | *[[Monte Carlo Method]] - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill. | ||
− | |||
− | |||
− | |||
− | == | + | ===Selectable Perk 1=== |
+ | *[[CQB Ballistics]] - Greatly reduced recoil. Significant penalty to range. | ||
+ | *[[Smart Drift Control]] - Predictable and controllable recoil. Penalty to range. | ||
+ | *[[Aggressive Ballistics]] - More predictable recoil. Enhanced impact. Shorter range and more recoil. | ||
+ | ===Selectable Perk 2=== | ||
+ | *[[Quickdraw]] - This weapon can be drawn unbelievably fast. | ||
+ | *[[Fitted Stock]] - Increases weapon stability. | ||
+ | *[[Braced Frame]] - Increased stability. Reduced magazine size. | ||
+ | |||
+ | ===Selectable Perk 3=== | ||
+ | *[[High Caliber Rounds]] - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle. | ||
+ | *[[Send It]] - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity. | ||
+ | *[[Field Scout]] - Increased carried ammo capacity. | ||
+ | |||
+ | ===Ornaments=== | ||
+ | *[[Superspy]] | ||
+ | *[[Royal Flush]] | ||
+ | |||
+ | ==Images== | ||
− | [[Category:Weapons]] [[Category:Exotic]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] | + | [[Category:Weapons]] [[Category:Exotic]] [[Category:Auto Rifles]] [[Category:Primary Weapons]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Agent of the Nine]] |
Revision as of 02:35, 22 January 2017
Monte Carlo (Year 2) | |
---|---|
Information | |
Year | 2 |
Type | Auto Rifle |
Slot | Primary Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack | 320 - 400 |
Impact | 8 |
Rate of Fire | 88 |
Range | 46 |
Stability | 64 |
Reload | 79 |
Magazine | 36 |
Zoom | 15 |
Recoil | 80 |
Equip Speed | 60 |
Aim Assist | 50 |
Acquired by | Purchased from Xur, Decrypted from Exotic Engram, Endgame Activities |
Vendor | Xur |
Cost | 23 Strange Coins |
Description | There will always be paths to tread and methods to try. Roll with it. |
Perks
Intrinsic Perks
- Kinetic Damage - This weapon causes Kinetic damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Primary Perks
- Hip Fire - This weapon has bonus accuracy while firing from the hip.
Exotic Perks
- Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Selectable Perk 1
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
- Smart Drift Control - Predictable and controllable recoil. Penalty to range.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
Selectable Perk 2
- Quickdraw - This weapon can be drawn unbelievably fast.
- Fitted Stock - Increases weapon stability.
- Braced Frame - Increased stability. Reduced magazine size.
Selectable Perk 3
- High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
- Send It - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity.
- Field Scout - Increased carried ammo capacity.