Difference between revisions of "A.I. Behavior"

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==The Fallen Behaviors==
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{{main|The Fallen}}
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*Fallen with Melee Weapons - The [[Fallen Vandal]] with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty).
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*Fallen Captain Agility - A [[Fallen Captain]] can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty).
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*Fallen Dreg Agility - Even a lowly [[Fallen Dreg]] can be very agile. He knowns how to retreat and fire at the same time (normal difficulty).
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*Fallen Signalling a Player - [[The Fallen]] will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty).
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*Fallen Flushing Out a Player - Fallen will throw a [[grenade]] to flush out a player from behind cover (normal difficulty).
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*Fallen Working Together - Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty).
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*Shanks Rushing - Shanks work as a group and storm a player that's hiding (hard difficulty).
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*Fallen Flanking - [[Fallen Vandal]]s working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty).
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*Fallen Suppressive Fire - Fallen ([[Riksis]], the boss) suppressing the corridor where he last saw the player (hard difficulty).
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*Fallen Sniper Agility - Vandal sniper is very agile. They don't just standing about in one spot and sniping.

Latest revision as of 22:07, 21 July 2014

The Fallen Behaviors

Main article: The Fallen
  • Fallen with Melee Weapons - The Fallen Vandal with daggers retreats when he's being fired upon, then rushes the player when he's out of ammo (normal difficulty).
  • Fallen Captain Agility - A Fallen Captain can be very agile. He can duck from bullets, teleport and dodge grenades (normal difficulty).
  • Fallen Dreg Agility - Even a lowly Fallen Dreg can be very agile. He knowns how to retreat and fire at the same time (normal difficulty).
  • Fallen Signalling a Player - The Fallen will have a distinct behavior and animation when they catch the sight of a player. They notify other enemies around about the presence of the player (normal difficulty).
  • Fallen Flushing Out a Player - Fallen will throw a grenade to flush out a player from behind cover (normal difficulty).
  • Fallen Working Together - Fallen enemies will work together. The Fallen Shank will storm a player that's hiding, and another Fallen sneaks behind the player and kills him while he's focused on the Shank (hard difficulty).
  • Shanks Rushing - Shanks work as a group and storm a player that's hiding (hard difficulty).
  • Fallen Flanking - Fallen Vandals working together; one of them storms in and distracts the player while the other one sneaks through the other room to surprise the player from behind (hard difficulty).
  • Fallen Suppressive Fire - Fallen (Riksis, the boss) suppressing the corridor where he last saw the player (hard difficulty).
  • Fallen Sniper Agility - Vandal sniper is very agile. They don't just standing about in one spot and sniping.